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merit industries, inc.

   

  PM0352-10

Visit the Merit Industries, Inc. Web site

http://www.meritind.com

Installation & Owner’s

Manual

manuals/manuals_Support_Center_Vibe_PM0352_10_20Vibe_20manual_pdf-html.html
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manuals/manuals_Support_Center_Vibe_PM0352_10_20Vibe_20manual_pdf-html.html
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Vibe Installation Instructions

Overview ......................................... p. 1

Mounting the Terminal ................ p. 2-20

Mounting the Processor ............ p. 21-26

Connecting  the Terminal and
Processor ....................................... p. 27

Linking Games .............................. p. 28

General Care & Maintenance

Screen Calibration .................... p. 29

General Circuit Board Handling
Information ................................ p. 30

Cleaning the Vibe...................... p. 30

Megatouch FORCE Software

Game Name and Score Needed for
Initial Replay ................................... p. 31

Main Menu ...................................... p. 32-33

Credits/Pricing Menu ................... p. 34

Quick Price Setup ..................... p. 34

Coin-In ....................................... p. 35

Coinless Coin Op Menu ............ p. 36-37

Rental Mode .............................. p. 37

Games Menu .................................. p. 37

Game Setup .............................. p. 37-38

Hi Scores Menu ............................... p. 38

View/Clear Hi Scores ................. p. 38

Books Menu ..................................... p. 39

Books Display ............................. p. 39

Cash Settlement .......................... p. 40

System Menu ................................... p. 41

Diagnostics Menu ........................... p. 42

Presentation Menu ......................... p. 43

Operator’s Presentation ............. p. 43

Sales Person’s Presentation ...... p. 43

Operator Ad Screens ................. p. 44

Promotion Menu ............................. p. 44

My Merit ....................................... p. 44-45

Merit Money ................................. p. 45

Promo Credits ............................. p. 45

Megatouch FORCE Hardware

DIP Switch Settings in
FORCE Games .................................. p. 46

Troubleshooting Guide ................. p. 47-48

Replacement Parts List ................. p. 49

Connection Diagrams .................... p. 50-51

Warranty and Software License
Agreements

Warranty ............................................. p. 52

Software License Agreements .......... p. 53-58

Table of Contents

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Vibe Installation Instructions

*The installation of the Vibe requires hardware and tools which are not included.

Overview

The Vibe is a custom installation product.  It is designed to offer versatility in setting up the

processor and terminal.  You can mount the processor and terminal as you see fit.  Both

units should be located in an area where the ventilation slots are free from obstruction and

where it will not be damaged by moisture or physical contact.  It should be plugged into a

properly grounded outlet (supplying 110 V A/C, 2A, 50-60 Hz or 220 V A/C, 2A, 50-60 Hz)

that is on a separate circuit from any electrical-noise making equipment, such as large

freezers, generators, etc.

NOTE:

  Vibe processors in Canada must be mounted on the wall using the processor cover

and terminals must be placed on the bar using the base support.

The terminal and the processor can be mounted without the need for additional mounting

kits.  The terminal can be mounted using either recessed wall or surface wall mounting and

the processor can be mounted using standard mounting or it can rest on the rubber feet on

the bottom of the processor.  We recommend that the processor be mounted to avoid

damage it could sustain if left unmounted.  Templates have been provided with both the

terminal and the processor if these standard mounting options are the mounting options you

have chosen.

The hardware that is supplied with the mounting option you have chosen is only the neces-

sary hardware to mount the terminal or processor to support devices.  All other hardware

necessary to mount the components to the wall or other mounting surface will vary depend-

ing on your mounting surface and therefore need to be customer supplied.  When mounting

both components, use hardware sufficient to support the weight for your application.  (The

processor is 17 pounds, the terminal is 22 pounds for Vibes with bill acceptors and 40

pounds for Vibes with coin).  The processor and the terminal must be located no farther than

7 feet apart.  Handle both components with care.  Do not subject them to excessive vibration

or impact while mounting.

NOTE:  The Vibe is not designed to function in an ambient
temperature in excess of 95ºF or 35ºC.

1                                                 VIBE INSTALLATION AND OWNER’S MANUAL                                                               PM0352-10

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

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Mounting the Terminal

NOTE:  THIS INSTALLATION MUST ONLY BE PERFORMED BY A QUALIFIED SERVICE

TECHNICIAN.

The terminal has several different mounting options.  Follow the instructions for the mounting

option you have chosen for your application.  Make sure you are using sufficient hardware

to support the weight of the terminal for your application (22 pounds for Vibes with bill

acceptors and 50 pounds for Vibes with coin).  The processor and the terminal must be

located no farther than 7 feet apart.

NOTE:

  The lock on the terminal will only rotate approximately 45º-60º.

SETUP

CALIBRATE

BILL ACCEPTOR

BILL ACCEPTOR

BRACKET LOCK

BILL

ACCEPTOR

BRACKET

LOCK

LOCK RELEASE

PM0352-10                                                  VIBE INSTALLATION AND OWNER’S MANUAL                                                             2

FIGURE 1

A

 - THE VIBE 

(WITH BILL ACCEPTOR)

 TERMINAL IN OPEN POSITION

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

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FIGURE 1

B

 - THE VIBE 

(WITH COIN MECH)

 TERMINAL IN OPEN POSITION

CALIBRATE

LOCK

LOCK RELEASE

SETUP

SCREWS
SECURING
COIN MECH

ASSEMBLY

(TO REMOVE COIN
MECH ASSEMBLY
REMOVE SCREWS

AND PUSH IN THE

COIN RETURN)

COIN RETURN

DETAIL  VIEW

3                                                            VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

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FIGURE 2 - VIBE 

WITH COIN MECH

 TERMINAL - DETAIL VIEW OF COIN MECH BRACKET

THUMBSCREWS

DETAIL VIEW

COIN MECH

(AS SEEN THROUGH

BRACKET)

BRACKET LOCATION

FOR ALL OTHER

MOUNTING OPTIONS

ORIGINAL

BRACKET LOCATION

FOR TABLE OR

BAR TOP MOUNTING

Coin Mech Bracket Adjustment - VIBE with Coin Only

Vibe with Coin Only:

  Depending on which mounting option you have chosen for

the terminal, a quick adjustment to the coin mech and bracket may be required.
If you are mounting the terminal using the table or bar top mounting option, the
mech and bracket are already in the correct position.  If you are mounting the
terminal using any of the other mounting options, the mech and bracket must
be moved for proper operation of the mech.  Follow the instructions below to
adjust the coin mech and bracket, if necessary.

Vibes with Coin Mechs Only: 

(For Vibes with bill acceptors, continue with the mounting

option you have chosen.)

1.

Unlock the terminal and push down on the lock release while carefully opening the front

of the terminal.  See Figure 1.

2.

Loosen the 2 thumbscrews on either side of the coin mech bracket.  See Figure 2.

3.

Pull the coin mech towards the front of the terminal as far as it will go and tighten the

thumbscrews to secure the mech in this position.  See Figure 2.

4.

The small bracket (secured by 2 screws) on the coin mech bracket must also be

adjusted.  Unscrew the 2 screws securing the bracket (see Figure 2) and move the

bracket to the left as shown in Figure 2.  Replace the 2 screws to secure the bracket.

5.

Continue with the mounting instructions for the mounting option you have chosen.

NOTE:  If you decide to change the mounting of the terminal to table or bar top

mounting, you  must move the small bracket back to its original position and

return the coin mech bracket to its original position.

PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                            4

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

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Surface Wall Mounting

To mount the terminal on the wall follow the instructions below.

NOTE:  If you are mounting the terminal on the wall, the wall must not

be a structural, or load-bearing wall.

NOTE:  

Vibe with Coin Only:  

Mounting the terminal using this mounting option

requires a quick adjustment to the coin mech and bracket for proper operation

of the mech.  Before mounting the terminal, follow the instructions on page 4

(Coin Mech Bracket Adjustment) to adjust the coin mech and bracket.

1.

Using the supplied template (PM0353-02 for Vibes with bill acceptors and PM0409-01

for Vibes with coin mechs), drill the 4 holes needed to mount the terminal on the

mounting surface.

2.

Unlock the terminal and push down on the lock release while carefully opening the front

of the terminal.  See Figure 1.

3.

Vibes with coin only:

  Remove the coin mech assembly from the game by removing the

three screws securing the coin mech assembly and pushing in the coin return.  See

Figure 1B.

4.

Secure the terminal to the wall with sufficient hardware to support the weight of the

terminal (22 pounds for Vibes with bill and 50 pounds for Vibes with coin).  See Figure

3A for Vibes with bill and 3B for Vibes with coin.

5.

Vibes with coin only:

  Replace the coin mech assembly and secure it with the three

screws.

6.

Close and lock the terminal and continue with “Mounting the Processor”.

5                                                            VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

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FIGURE 3

A

 - VIBE 

WITH BILL ACCEPTOR

 - SURFACE WALL MOUNTING OF TERMINAL

MOUNTING

SURFACE

ANCHORED 

FASTENER
(4 REQUIRED)

FIGURE 3

B

 - VIBE 

WITH COIN MECH 

- SURFACE WALL MOUNTING OF TERMINAL

MOUNTING SURFACE

ANCHORED

FASTENER
(4 REQUIRED)

PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                            6

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

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7                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

Recessed Wall Mounting

To mount the terminal in the wall follow the instructions below.

WARNING:  Before cutting the hole for the terminal, make sure that there

are no electrical wires, pipes or supporting structures behind the wall

in the location where you are mounting the terminal.  There must be 5

inches of space behind the wall in order for the terminal to be mounted in this

fashion.  Follow all appropriate precautions while performing this installation.

NOTE:  If you are mounting the terminal to the wall, the wall must not be a

structural, or load-bearing wall.

NOTE:  

Vibe with Coin Only:  

Mounting the terminal using this mounting option

requires a quick adjustment to the coin mech and bracket for proper operation

of the mech.  Before mounting the terminal, follow the instructions on page 4

(Coin Mech Bracket Adjustment) to adjust the coin mech and bracket.

1.

Using the supplied template (PM0353-01 for Vibes with bill acceptors and PM0353-03

for Vibes with coin), make the cutout for the terminal and drill the holes needed to mount

the terminal in the mounting surface.

2.

Unlock the terminal and push down on the lock release while carefully opening the front

of the terminal.  See Figure 1.

3.

Vibes with coin only:

  Remove the coin mech assembly from the game by removing the

three screws securing the coin mech assembly and pushing in the coin return.  See

Figure 1B.

4.

Route the wires from the back of the terminal through the cutout in the wall and secure

the terminal to the wall with sufficient hardware to support the weight of the terminal

(22 pounds for Vibes with bill acceptors and 50 pounds for Vibes with coin).  See

Figures 4A for Vibes with bill and 4B for Vibes with coin.

5.

Vibes with coin only:

  Replace the coin mech assembly and secure it with the three

screws.

6.

Close and lock the terminal and continue with “Mounting the Processor”.

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

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PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                            8

FIGURE 4

A

 - VIBE 

WITH BILL ACCEPTOR

 - FLUSH WALL MOUNTING OF TERMINAL

ANCHORED

FASTENER

(5 REQUIRED)

MOUNTING

SURFACE

CUTOUT

IN WALL

ANCHORED

FASTENER

(4 REQUIRED)

MOUNTING
SURFACE

CUTOUT 
IN WALL

FIGURE 4

B

 - 

VIBE WITH COIN MECH

 - FLUSH WALL MOUNTING OF TERMINAL

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

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9                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

Wall Mounting with Swivel Bracket

To mount the terminal on a wall using the swivel bracket follow the instructions below.

NOTE:  

Vibe with Coin Only:  

Mounting the terminal using this mounting option

requires a quick adjustment to the coin mech and bracket for proper operation

of the mech.  Before mounting the terminal, follow the instructions on page 4

(Coin Mech Bracket Adjustment) to adjust the coin mech and bracket.

1.

Use the wall bracket as a guide to locate and drill the six holes needed to secure the

bracket on the wall.  Once you have drilled the six holes, install the wall bracket using

sufficient hardware to support the weight of the terminal and bracket (27 pounds for

Vibes with bill acceptors and 55 pounds for Vibes with coin mechs).

2.

Attach the terminal bracket to the wall bracket by installing the machine screw

(1/4 - 20  x 1/2 L)

 

and 2 washers (.75 T x 1/2 ID x 7/8 OD and .83 T x 7/16 ID x 7/8 OD)

up through the hole in the wall bracket and then through the tab in the terminal bracket

as shown in Figure 5.  The washer with the larger inside diameter must be closest to

the bracket.  Make sure that the washers are centered and then loosely tighten the

machine screw.  Install the hexnut to secure the bracket, and then fully tighten the

machine screw and hexnut.

3.

Unlock the terminal and push down on the lock release while carefully opening the front

of the terminal.

4.

Vibes with coin only:

  Remove the coin mech assembly from the game by removing the

three screws securing the coin mech assembly and pushing in the coin return (see

Figure 1B).

5.

Attach the terminal to the terminal bracket using the 4 supplied machine screws

(8 - 32 x 1/2 L) as shown in Figure 5.

6.

Secure the bottom of the terminal to the bracket by installing the truss head screw

(3/8 - 16 x 3/4 L) and flat washer (.083 T x 7/16 ID x 7/8 OD) through the terminal and

into the pivot on the wall bracket as shown in Figure 5.

7.

Vibes with coin only:  

Replace the coin mech assembly and secure it with the three

screws.

8.

Close and lock the terminal and continue with “Mounting the Processor”.

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PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                           10

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

TRUSS HEAD

SCREW

FLAT

WASHER

TERMINAL

BRACKET

WASHERS

MACHINE
SCREW

MACHINE

SCREW

(4 PLACES)

WALL
BRACKET

PIVOT

HEXNUT

ANCHORED

FASTENER
(6 REQUIRED)

FIGURE 5 - SWIVEL BRACKET MOUNTING OF TERMINAL

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11                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

Column Mounting

To mount the terminal on a Lally column follow the instructions below.

NOTE:

  In order to mount the terminal on the column brackets, the column must have a  4”

diameter.

NOTE:  

Vibe with Coin Only:  

Mounting the terminal using this mounting option

requires a quick adjustment to the coin mech and bracket for proper operation

of the mech.  Before mounting the terminal, follow the instructions on page 4

(Coin Mech Bracket Adjustment) to adjust the coin mech and bracket.

1.

Open one of the column brackets and clamp it to the column at the level where the

terminal will be mounted.  Secure the bracket with the supplied machine screw

(3/8 - 16 x 1 - 1/2 L) as shown in Figure 6.

2.

Open the second column bracket and clamp it to the column 4 inches from the first

bracket (measuring from the inside of one bracket to the inside of the second bracket).

Secure the bracket with the supplied machine screw (3/8 - 16 x 1 - 1/2 L) as shown in

Figure 6.

3.

Attach the metal adapter plate to the column brackets using the 4 supplied machine

screws (3/8 - 16 x 1 L) as shown in Figure 6.

4.

Install the 2 set screws (1/4 - 20 x 1/2 L) on either side of each column bracket to

secure the brackets.  See Figure 6.

5.

Unlock the terminal and push down on the lock release while carefully opening the front

of the terminal.  See Figure 1.

6.

Vibes with coin only:

  Remove the coin mech assembly from the game by removing the

three screws securing the coin mech assembly and pushing in the coin return (see

Figure 1B).

7.

Attach the terminal to the metal adapter plate using the 4 supplied machine screws

(10 - 32 x 3/4 L) as shown in Figure 6.

8.

Vibes with coin only:

  Replace the coin mech assembly and secure it with the three

screws.

9.

Close and lock the terminal and continue with “Mounting the Processor”.

NOTE: 

There is an additional hole provided on the column bracket to secure the bracket to

the column with a padlock if desired.  The padlock must have an extra long shackle in order
to fit through the hole in the bracket.

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PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                           12

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

FIGURE 6 - LALLY COLUMN MOUNTING OF TERMINAL

METAL

ADAPTER

PLATE

MACHINE

SCREW

(4 PLACES)

MACHINE
SCREW
(4 PLACES)

SET SCREW

(2 PLACES)

MACHINE

SCREW

OPTIONAL

PADLOCK

4" REF

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13                                                            VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

Column Mounting with Swivel Bracket

To mount the terminal on a column with the swivel bracket follow the instructions below.

NOTE:

  In order to mount the terminal on a column, the column must have a  4” diameter.

NOTE:  

Vibe with Coin Only:  

Mounting the terminal using this mounting option

requires a quick adjustment to the coin mech and bracket for proper operation
of the mech.  Before mounting the terminal, follow the instructions on page 4
(Coin Mech Bracket Adjustment) to adjust the coin mech and bracket.

1.

Open one of the column brackets and clamp it to the column at the level where the

terminal will be mounted.  Secure the bracket with the supplied machine screw

(3/8 - 16 x 1 - 1/2 L) as shown in Figure 7.

2.

Open the second column bracket and clamp it to the column 9 inches from the first

bracket (measuring from the inside of one bracket to the inside of the other bracket).

Secure the bracket with the supplied machine screw (3/8 - 16 x 1 - 1/2 L) as shown in

Figure 7.

3.

Attach the wall bracket to the column brackets using the 4 supplied machine screws

(3/8 - 16 x 1 L) as shown in Figure 7.

4.

Install the 2 set screws (1/4 - 20 x 1/2 L) on either side of each column bracket to

secure the brackets.  See Figure 7.

5.

Attach the terminal bracket to the wall bracket by installing the machine screw

(1/4 - 20  x 1/2 L)

 

and 2 washers (.75 T x 1/2 ID x 7/8  OD and .83 T x 7/16 ID x 7/8 OD)

up through the hole in the wall bracket and then through the tab in the terminal bracket

as shown in Figure 7.  The washer with the larger inside diameter must be closest to

the bracket.  Make sure that the washers are centered and then loosely tighten the

machine screw.  Install the hexnut to secure the bracket, and then fully tighten the

machine screw and hexnut.

6.

Unlock the terminal and push down on the lock release while carefully opening the front

of the terminal.  See Figure 1.

7.

Vibes with coin only:  

Remove the coin mech assembly from the game by removing the

three screws securing the coin mech assembly and pushing in the coin return (see

Figure 1B).

8.

Attach the terminal to the terminal bracket using the 4 supplied machine screws

(8 - 32 x 1/2 L) as shown in Figure 7.

9.

Secure the bottom of the terminal to the bracket by installing the truss head screw

(3/8 - 16 x 3/4 L) and flat washer (.083 T x 7/16 ID x 7/8 OD) through the terminal and

into the pivot on the wall bracket as shown in Figure 7.

10.

Vibes with coin only: 

Replace the coin mech assembly and secure it with the 3 screws.

11. Close and lock the terminal and continue with “Mounting the Processor”.

NOTE: 

There is an additional hole provided on the column bracket to secure the bracket to

the column with a padlock if desired.  The padlock must have an extra long shackle in order
to fit through the hole in the bracket.

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PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                           14

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

FIGURE 7 - LALLY COLUMN WITH SWIVEL BRACKET MOUNT

MACHINE SCREW

WASHERS

FLAT

WASHER

TRUSS

HEAD

SCREW

MACHINE

SCREW

(4 PLACES)

MACHINE

SCREW

(4 PLACES)

MACHINE
SCREW

SET SCREW
(2 PLACES)

OPTIONAL
PADLOCK

9"
REF

PIVOT

WALL BRACKET

HEXNUT

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15                                                            VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

Table or Bar Top Mounting with Base

To mount the terminal on a table or bar follow the instructions below.

NOTE:  There are several options for table or bar top mounting.  Make sure you
are following the instructions for the mounting option you have chosen.

NOTE:  The coin mech and coin mech bracket are sent from the factory in the
proper position for this mounting option.  No adjustments need to be made to

the coin mech if you are mounting the terminal using this option.

Table or Bar Top Mounting with the Base Support:

1.

Peel the protective coating from the base support.  Then peel the backing from the 5

base support pads and adhere the pads evenly to the bottom of the base support.  (If

you received one large base support pad in place of the 5 smaller base support pads,

peel the backing from the pad and adhere the pad to the bottom of the base.)  Also, peel

the backing from the base pad and adhere the pad to the bottom of the base.

2.

Using the 2 supplied flat head Phillips screws (1/4 - 20 x 3/4 L), secure the base to the

base support as shown in Figure 8.

3.

Unlock the terminal and push down on the lock release while carefully opening the front

of the terminal.  See Figure 1.

4.

Secure the terminal to the base with the supplied “dogbone” washer (with the hole in

the “dogbone” washer closest to the front of the terminal) and truss head screw

(3/8 - 16 x 1 1/4 L) as shown in Figure 8.  Tighten the screw until the “dogbone” washer

conforms to the shape of the terminal.

5.

Attach the 2 nuts to the U-bolt and then secure the U-bolt and the lanyard to the wire

cover bracket using the 2 kepnuts as shown in Figure 8.

6.

Install the wire cover bracket routing the wires from the terminal underneath the

bracket and secure the bracket to the base with the 2 hex head bolts

(1/4 - 20 x 1/2 L).

7.

Secure the free end of the lanyard (attached to the back of the base) with a screw

under the mounting surface.  This provides necessary strain relief for the cables.

8.

Close and lock the terminal and continue with “Dressing the Wires”.

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PM0352-10                                                     VIBE INSTALLATION AND OWNER’S MANUAL                                                          16

FIGURE 8 - TABLE OR BAR TOP MOUNTING OF TERMINAL USING BASE SUPPORT

FLAT HEAD 

PHILLIPS SCREW 

SECURING

BASE SUPPORT 

TO BASE

(2 PLACES)

TRUSS HEAD

SCREW

"DOGBONE"

WASHER

WIRE COVER

BRACKET

U-BOLT
(WITH NUTS

ATTACHED)

LANYARD
(ATTACH FREE END 
UNDER MOUNTING 
SURFACE)

BASE SUPPORT

BASE

NUT SECURING
U-BOLT
(2 PLACES)

HEX HEAD BOLT

SECURING WIRE
COVER BRACKET
(2 PLACES)

Dressing the Wires:

There are two options for dressing the wires between the terminal and processor.  The

spiral wrap is included with the kit.  It holds all of the wires together but it is not secured to

the mounting surface.  The conduit can be purchased separately.  It is self-adhesive and can

be adhered to the mounting surface.  Conduit is recommended for units that are mounted on

the wall.  Follow the instructions for the option you have chosen.

Spiral Wrap

Wrap the spiral wrap around the wires between the terminal and processor.

Conduit

Measure and cut the conduit to fit.  Open the conduit and place the wires from the

terminal into the conduit.  Peel the backing from the adhesive on the back of the conduit

and press the conduit on your mounting surface to secure it.

NOTE:

  The conduit has a strong adhesive.  It may be hard to remove from the surface.

If you want to remove the conduit use an adhesive remover.

After you have dressed the wires, continue with “Mounting the Processor”.

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17                                                            VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

Table or Bar Top Mounting - Two Hole Mounting Instructions:

1.

Peel the backing from the base pad and adhere the pad to the bottom of the base.

2.

Using the supplied template (PM0362-01) drill the 2 holes marked “A” on the template.

After drilling the holes, secure the base to the bar with 1/4” x 20 screws long enough

for your mounting surface.  See Figure 9.

2.

Unlock the terminal and push down on the lock release while carefully opening the front

of the terminal.  See Figure 1.

3.

Secure the terminal to the base with the supplied “dogbone” washer (with the hole in

the “dogbone” washer closest to the front of the terminal) and truss head screw

(3/8 - 16 x 1 1/4 L) as shown in Figure 9.  Tighten the screw until the “dogbone” washer

conforms to the shape of the terminal.

4.

Attach the 2 nuts to the U-bolt and then secure the U-bolt and the lanyard to the wire

cover bracket using the 2 kepnuts as shown in Figure 9.

5.

Install the wire cover bracket routing the wires from the terminal underneath the

bracket and secure the bracket to the base with the 2 hex head bolts

(1/4 - 20 x 1/2 L).

6.

Secure the free end of the lanyard (attached to the back of the base) with a screw

under the mounting surface.  This provides necessary strain relief for the cables.

7.

Close and lock the terminal and continue with “Dressing the Wires”.

Dressing the Wires:

There are two options for dressing the wires between the terminal and processor.  The

spiral wrap is included with the kit.  It holds all of the wires together but it is not secured to

the mounting surface.  The conduit can be purchased separately.  It is self-adhesive and can

be adhered to the mounting surface.  Conduit is recommended for units that are mounted on

the wall.  Follow the instructions for the option you have chosen.

Spiral Wrap

Wrap the spiral wrap around the wires between the terminal and processor.

Conduit

Measure and cut the conduit to fit.  Open the conduit and place the wires from the

terminal into the conduit.  Peel the backing from the adhesive on the back of the conduit

and press the conduit on your mounting surface to secure it.

NOTE:

  The conduit has a strong adhesive.  It may be hard to remove from the surface.

If you want to remove the conduit use an adhesive remover.

After you have dressed the wires, continue with “Mounting the Processor”.

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PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                           18

FIGURE 9 -  TWO HOLE MOUNT - TABLE OR BAR TOP MOUNTING OF TERMINAL

HARDWARE FOR 
SECURING BASE

(2 REQUIRED)

TRUSS

HEAD

SCREW

"DOGBONE"

WASHER

MOUNTING SURFACE

BASE

NUT SECURING
U-BOLT
(2 PLACES)

LANYARD
(ATTACH FREE END 
UNDER MOUNTING 
SURFACE)

WIRE COVER

BRACKET

U-BOLT
(WITH NUTS

ATTACHED)

HEX HEAD BOLT
SECURING WIRE
COVER BRACKET
(2 PLACES)

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Table or Bar Top Mounting - Single Hole Mounting Instructions:

1.

Peel the backing from the base pad and adhere the pad to the bottom of the base.

2.

Using the supplied template (PM0362-01) drill the hole marked “B” on the template.

3.

Route the wires from the terminal through the hole in the mounting surface.

4.

Attach the 2 nuts to the U-bolt and then secure the U-bolt and the lanyard to the wire

cover bracket using the 2 kepnuts as shown in Figure 10.  Place the base over the hole

in the mounting surface, aligning the edge of the hole with the back of the base and

centering the hole within the cutout on the back of the base.

5.

Install the wire cover bracket routing the wires from the terminal underneath the

bracket and secure the bracket to the base with the 2 hex head bolts

(1/4 - 20 x 1/2 L).

6.

Secure the base to the mounting surface by installing an anchored bolt (up to 3/8”)

through the middle hole in the wire cover bracket.  Anchor the bolt underneath the

mounting surface with the supplied base clamp plate and nut as shown in Figure 10.

7.

Unlock the terminal and push down on the lock release while carefully opening the front

of the terminal.  See Figure 1.

8.

Secure the terminal to the base with the supplied “dogbone” washer (with the hole in

the “dogbone” washer closest to the front of the terminal) and truss head screw

(3/8 - 16 x 1 1/4 L) as shown in Figure 10.  Tighten the screw until the “dogbone”

washer conforms to the shape of the terminal.

9.

Secure the free end of the lanyard (attached to the back of the base) with a screw

under the mounting surface.  This provides necessary strain relief for the cables.

10. Close and lock the terminal and continue with “Mounting the Processor”.

19                                                            VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

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FIGURE 10 - SINGLE HOLE MOUNT - TABLE OR BAR TOP MOUNTING OF TERMINAL

TRUSS

HEAD

SCREW

"DOGBONE"

WASHER

NUT TO SECURE BOLT
(1 REQUIRED)

BASE CLAMP PLATE

MOUNTING SURFACE

BASE

WIRE COVER

BRACKET

LANYARD
(ATTACH FREE END 
UNDER MOUNTING 
SURFACE)

NUT SECURING
U-BOLT
(2 PLACES)

ANCHORED BOLT

FOR SINGLE
HOLE MOUNT
(1 REQUIRED)

U-BOLT
(WITH NUTS

ATTACHED)

HEX HEAD BOLT
SECURING WIRE
COVER BRACKET
(2 PLACES)

PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                           20

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Mounting the Processor

The processor has several different mounting options.  Follow the instructions for the

mounting option you have chosen.  Make sure you are using sufficient hardware to support

the weight of the processor (17 pounds or 25 pounds with the processor cover) for your

application and leave 2-3” around the processor for proper ventilation.  The processor and

the terminal must be located no farther than 7 feet apart.

NOTE:  THIS INSTALLATION SHOULD ONLY BE PERFORMED BY A QUALIFIED SERVICE

TECHNICIAN.

9"

10.5"

0.44

0.22

DETAIL VIEW

1.25"

FIGURE 11 - MOUNTING DIMENSIONS ON BOTTOM OF PROCESSOR

21                                                            VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

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15-PIN CONNECTOR

FROM TERMINAL

THUMBSCREWS

SECURING FRONT

COVER PLATE

CENTRONICS

UPGRADE

CONNECTOR

PHONE

CONNECTOR

AC OUT TO TERMINAL

ETHERNET

CONNECTOR

5+ VDC

CIRCUIT BREAKER

12+VDC

CIRCUIT BREAKER

AC B/A

CIRCUIT BREAKER

SCREWS SECURING
PROCESSOR COVER
(BOTH SIDES) 

AC CIRCUIT

BREAKER

LOCK

AC IN

FIGURE 12A - EXTERNAL CONNECTION LOCATIONS ON VIBE WITH BILL PROCESSOR

15-PIN CONNECTOR

FROM TERMINAL

THUMBSCREWS

SECURING FRONT

COVER PLATE

ETHERNET

CONNECTOR

PHONE

CONNECTOR

CENTRONICS

UPGRADE

CONNECTOR

12+VDC

CIRCUIT BREAKER

5+ VDC

CIRCUIT BREAKER

9-PIN CONNECTOR

FROM TERMINAL

SCREWS SECURING
PROCESSOR COVER
(BOTH SIDES) 

LOCK

AC IN

AC CIRCUIT

BREAKER

FIGURE 12B - EXTERNAL CONNECTION LOCATIONS ON VIBE WITH COIN PROCESSOR

PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                           22

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FIGURE 13 - STANDARD MOUNTING OF PROCESSOR

ANCHORED

FASTENER
(4 REQUIRED)

DETAIL VIEW
BOTTOM OF 
PROCESSOR

KEYHOLE SLOT
FOR SECURING 

PROCESSOR

RUBBER FEET 

ON BOTTOM OF 

PROCESSOR

SHELF OR SIMILAR
MOUNTING SURFACE

WALL OR SIMILAR 

MOUNTING SURFACE

Standard Mounting

To mount the processor on a wall or shelf follow the instructions below.

NOTE:  If you are mounting the processor directly to the wall, the wall

must not be a structural, or load-bearing wall.

1.

Using the supplied template (PM0354-01), drill the 4 holes in the mounting surface and

install the hardware.  Do not tighten the hardware until after you have mounted the box.

The processor must be mounted with the connectors facing downward.  Remember to

leave 2-3” around the box for ventilation and use sufficient hardware to support the

weight of the processor (17 pounds or 25 pounds with the optional processor cover).

2.

Unscrew the 4 rubber feet on the bottom of the processor to remove them from the unit.

3.

Unlock the lock on the processor and loosen the 3 screws on either side of the cover.

Slide the cover away from the connector side of the processor and lift the cover off of

the unit.  See Figure 12.

4.

Mount the processor on your mounting surface and tighten the hardware to secure the

unit.  See Figure 13.

5.

Carefully replace the top cover on the processor and slide it completely in place.

Secure the cover by tightening the 3 screws on each side of the unit.

6.

Continue with “Connecting the Terminal and Processor”.

23                                                            VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

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Wall Bracket Mounting

To mount the processor using the wall bracket follow the instructions below.

1.

With the tab in the metal bracket towards the top, use the bracket as a guide to locate

the four holes needed to secure the bracket on the wall.  Once you have drilled the four

holes, install the metal bracket using sufficient hardware to support the weight of the

processor (17 pounds or 25 pounds with optional processor cover).  Remember to

leave 2-3” around the box for ventilation.  See Figure 14.

2.

Unscrew the 4 rubber feet on the bottom of the processor to remove them from the unit.

3.

Unlock the lock on the processor and loosen the 3 screws on either side of the cover.

Slide the cover away from the connector side of the processor and lift the cover off of

the unit.  See Figure 12.

4.

Hang the processor on the wall bracket with the connectors facing downward.  The

tab on the wall bracket should fit in the slot at the top of the processor.  With the

processor on the wall bracket, tighten the 4 thumbscrews found inside the processor

to secure it to the bracket.  See Figure 14.

5.

Carefully replace the top cover on the processor and slide it completely in place.

Secure the cover by tightening the 3 screws on each side of the unit.  (If you are

installing the processor cover,  remove the 2 bottom screws on either side of the

processor.  These holes will be used to attach the cover to the unit.)

6.

If you are installing the processor cover, place the cover over the processor (with the

connector side of the processor remaining accessible) and secure it to the processor

with the 2 supplied flat head screws (6 - 32 x 1 L) as shown in Figure 14.

NOTE:

 The cover is required for use when the processor is mounted below the terminal and

will be subjected to abuse if used as a foot or drink rest.  The angled top prevents such

abuse.

7.

Continue with “Connecting the Terminal and Processor”.

METAL

WALL

BRACKET

ANCHORED

FASTENER
(4 REQUIRED)

PROCESSOR

COVER

FLAT HEAD

SCREW

(2 PLACES)

THUMBSCREW

INSIDE PROCESSOR

(4 PLACES)

TAB IN TOP OF

WALL BRACKET

FIGURE 14 - WALL BRACKET MOUNTING OF PROCESSOR

PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                           24

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Column Mounting

To mount the processor on a Lally column follow the instructions below.

NOTE:

  In order to mount the processor using this method, the column must have a 4”

diameter.

1.

Open one of the column brackets and clamp it to the column at the level where the

processor will be mounted.  Secure the bracket with the supplied machine screw

(3/8 - 16 x 1 - 1/2 L) as shown in Figure 15.

2.

Using the wall bracket as a measuring guide (with the slot in the bracket towards the

top), install the second bracket to the column in the appropriate location and secure it to

the column with the supplied machine screw (3/8 - 16 x 1 - 1/2 L).

3.

Secure the metal wall bracket to the column brackets using the 4 supplied machine

screws (3/8 - 16 x 1 L).  There are 2 screws for each column bracket.  See Figure 15.

4.

Install the 2 set screws (1/4 - 20 x 1/2 L) on either side of each column bracket to

secure the brackets.  See Figure 15.

5.

Unscrew the 4 rubber feet on the bottom of the processor to remove them from the unit.

6.

Unlock the lock on the cover and loosen the 3 screws on either side of the processor.

Slide the cover away from the connector side of the processor and lift the cover off of

the unit.  See Figure 12.

7.

Hang the processor on the wall bracket with the connectors facing downward.  The

tab on the wall bracket should fit in the slot at the top of the processor.  With the

processor on the wall bracket, tighten the 4 thumbscrews found inside the processor

to secure it to the bracket.  See Figure 15.

8.

Carefully replace the top cover on the processor and slide it completely in place.

Secure the cover by tightening the 3 screws on each side of the unit.  (If you are

installing the processor cover,  remove the 2 bottom screws on either side of the

processor.  These holes will be used to attach the cover to the unit.)

9.

If you are installing the processor cover, place the cover over the processor (with the

connector side of the processor remaining accessible) and secure it to the processor

with the 2 supplied flat head screws (6 - 32 x 1 L) as shown in Figure 15.

NOTE:

 The cover is required for use when the processor is mounted below the terminal and

will be subjected to abuse if used as a foot or drink rest.  The angled top prevents such

abuse.

10. Continue with “Connecting the Terminal and Processor”.

NOTE: 

There is an additional hole provided on the column bracket to secure the bracket to

the column with a padlock if desired.  The padlock must have an extra long shackle in order

to fit through the hole in the bracket.

25                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

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FLAT HEAD

SCREW

(2 PLACES)

MACHINE

SCREW

METAL

WALL

BRACKET

THUMBSCREW

INSIDE

PROCESSOR

(4 PLACES)

8"

REF

COLUMN
BRACKET

7"

REF

MACHINE
SCREW
(4 PLACES)

PROCESSOR

COVER

TAB IN TOP
OF BRACKET

SET

SCREW

(2 PLACES)

OPTIONAL
PADLOCK

FIGURE 15 - LALLY COLUMN MOUNTING OF PROCESSOR

PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                           26

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27                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

Connecting the Terminal and Processor

1.

Before connecting any cables, make sure that the processor is turned off and

disconnected from any power source.

2.

Unscrew the 2 thumbscrews on the connector side of the processor and remove the

front cover plate.  See Figure 12.

3.

Route the 9-pin serial cable from the terminal through the connector access cutout on

the processor and connect it to the mating connector labeled “touchscreen controller”

in Figure 16.

4.

Route the 15-pin (high density DB, 3 rows of pins) VGA monitor signal cable from the

terminal through the connector access cutout on the processor and connect it to the

mating connector labeled “video” in Figure 16.

5.

Replace the front cover plate, routing the cables through the cutouts on the cover plate,

and tighten the thumbscrews to secure the cover plate.

6.

Connect the 15-pin (standard DB, 2 rows of pins) connector from the terminal to the

mating connector on the outside of the processor and tighten the screws on the

connector to secure it.  See Figure 12.  (This cable is easily identified as it has braided

sleeving covering it.)

7.

Vibes with coin only:  

Connect the 9-pin (standard DB, 2 rows of pins) connector from

the terminal to the mating connector on the outside of the processor and tighten the

screws on the connector to secure it.  See Figure 12B.  (This cable is easily identified

as it has braided sleeving covering it.)

8.

Vibes with bill only:

  Connect the AC power cord from the terminal to the processor as

shown in Figure 12A and tighten the screws on the connector to secure it.

9.

Connect the AC power cord from the processor to an outlet and then turn on the power.

See Figure 12 for power switch location.

VGA

VIDEO

TOUCHSCREEN

CONTROLLER

(COM 1)

I/O BOARD

ETHERNET

AUDIO OUT

CONNECTOR SIDE VIEW OF MOTHERBOARD

TOP VIEW OF MOTHERBOARD

VIEW THROUGH

CONNECTOR

ACCESS

CUTOUT
ON PROCESSOR

FIGURE 16 - MOTHERBOARD CONNECTIONS AS SEEN THROUGH PROCESSOR CUTOUT

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Linking Games

Some games include an Ethernet cable and a crossover connector used to link games

together.  By linking your games, players can play compete against one another in real-time

interactive play.  Follow the instructions below to link your games.  The software will allow

up to 8 games to be linked.

4.

Linking two games:

  Plug the free ends

of both the Ethernet cables into the

crossover coupler.

Linking more than two games: 

 Pug the

free ends of the Ethernet cables into a

10 BASE-T Ethernet hub (available from

your distributor as a separate part num-

ber (EC0030-01), or at your local com-

puter store).

5.

Plug in the games and turn on the power.

If installation was successful, you will

see a Mega-Link® button displayed on

the screen after the menu appears.

NOTE: 

 The Mega-Link® icon will appear

on the game only when 2 or more games
are linked.

NOTE:

  If a MegaTunes unit has been linked

to a game, the music will be downloaded to
the game.  This download time will vary de-
pending on the amount of music being down-
loaded.

NOTE: 

 

Megatouch games that are con-

nected using the Mega-Link™ system must
have the same level of software for proper
operation.  The software is designed to de-
tect other levels of software in linked games.
If a different level is detected, you will re-
ceive a screen that says, “MEGALINK MIS-
MATCH CALL ATTENDANT.”  This screen
will be displayed approximately 5 minutes
after you turn the games on.  To clear the
screen and continue playing the games, you
must turn the power off, unlink the games,
and turn the power back on  again.  If you
want to link these games you must upgrade
all games to the same software level.

PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                           28

NOTE:  

One Ethernet cable is required for

each game you are linking.  Additional Cat-
5 UTP RJ45 Ethernet cables can be pur-
chased at your local computer store.

1.

Turn off and unplug the games.

2.

Connect one end of the supplied

Ethernet cable to the Ethernet connec-

tor on the outside of the game.  The

Ethernet connector is the one on the

left if you are facing the back of the

game.  (If you are linking a Vibe or EVO,

the Ethernet connector is the on the

right.)

3.

Connect the second Ethernet cable

 

to

the Ethernet connector on the outside

of the second game.

NOTE:

  If you are linking games to a Combo

Jukebox or a MegaTunes unit, the free ends
of the Ethernet cables from the games will
connect directly to the Ethernet ports on the
jukebox or MegaTunes unit.  If you are link-
ing more than 2 games and a jukebox, or
more than 3 games and a MegaTunes, you
will need to connect an Ethernet cable to the
hub connector on the jukebox or MegaTunes
unit and plug the free ends of all of the cables
into a hub.

MegaTunes:

  The Ethernet ports are located

on the Ethernet hub mounted to the single
board computer (SBC).  The 4 ports on the
right are all for Ethernet, the port on the left
is for connecting a hub only.  Loosen the 2
thumbnuts securing the front access panel.
Connect the Ethernet cable to one of the
Ethernet ports and replace the front access
panel routing the cable through the slots at
the bottom of the access panel.

Combo Jukebox:  

There are two available

Ethernet couplers, labeled “Mega-Link”, on
the upper left if you are facing the back of

the jukebox.

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29                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

General  Care and Maintenance

NOTE: 

THIS GAME MUST ONLY BE SER-

VICED BY  QUALIFIED SERVICE    PER-
SONNEL.

CAUTION:

 

THERE ARE HIGH VOLTAGE

PARTS IN THIS GAME. BE CAREFUL
WHEN SERVICING THE INSIDE OF THE
GAME.  GAME SHOULD ALWAYS BE
UNPLUGGED BEFORE SERVICING

Screen Calibration

NOTE:  If you are using MegaWeb™ or
connecting your game to TouchTunes®
product, you must enable high resolu-
tion calibration in order to properly
view Web pages or activate all of
TouchTunes® features.  All FORCE ma-
chines, except for the Classic, can sup-
port this high resolution mode.  To en-
able high resolution:

1.

Press the SETUP button inside the cabi-

net.

2.

Touch the “System Menu” icon on the

first screen that appears.

3.

Touch the “Options” icon on the Sys-

tem Menu Screen.

4.

Scroll through the options until you see

“Enable Hi Resolution” and touch the

box next to this option so that a check

appears in the box.

5.

A warning that it should not be enabled

on Classic games will appear.  If you

have a Classic game, touch “No” to exit.

If you have any other type of cabinet,

touch “Yes” to continue.

6.

The game will now have high resolu-

tion enabled.  Touch the “X“ icon in the

upper corner of the screen to exit out

of setup.  Then continue with the fol-

lowing screen calibration steps.

How To Calibrate the Touchscreen:

Find the “CALIBRATE” button on the

bracket within the terminal (see Figure

1) and press it to enter the screen cali-

bration mode.

Touch the center of the first cross that

appears on the screen.  Once you re-

lease your finger, a second cross will

appear.

NOTE: 

You must hold your finger on the

cross for approximately 2 seconds for
the calibration to be recognized.

Touch the center of the second cross

that appears on the screen.

Once the second cross is touched and

released, another cross will appear on

the screen.  To test the calibration of

the screen, touch the cross with your

finger and slowly drag your finger

around the screen.  The cross should

follow your movement.

Touch the “EXIT” icon.

If you have high resolution enabled, the game

will prompt you to go through the same steps

again for high resolution mode.

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General Circuit Board Handling

Information

Before handling any boards, observe the

following procedures:

Prevent Electro-Static Discharge by:

1.

Storing the boards in the anti-static

bags in which they are shipped.

2.

Removing any static charge from

your body before handling the

boards by using a ground strap

when handling the boards.

When plugging in connectors to the

board, make sure the connector is

inserted straight onto the header and

that the connector covers all header

pins.

Do not connect any peripheral device

to the board if the power is still con-

nected to the peripheral or if power is

already applied to the board.

CAUTION

:  Be extremely careful when re-

placing the lithium battery on the
motherboard.  There is a danger of explo-
sion if this battery is incorrectly replaced.
Only replace the battery with the same type
recommended by the manufacturer.  Dispose
of used batteries according to the
manufacturer’s instructions.

Cleaning the Processor

The processor should be cleaned with

a damp cloth and mild detergent.  Al-

ways apply the cleaner to the cloth and

not directly on the game.  Liquids could

enter the processor and damage elec-

tronics inside.

PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                           30

Cleaning the Touchscreen Monitor

The touchscreen glass should be

cleaned with a damp cloth and isopro-

pyl alcohol or a 

non-ammonia

 cleanser.

Do not use any abrasive or vinegar-

based cleansers, as they will damage

the touchscreen glass

.

NOTE: 

DO NOT USE ANY ABRASIVE

SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS.  OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DE-
CALS.  BE CAREFUL NOT TO USE COM-
MERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.

Cleaning the Fans and Vents

The fans and vents should be cleaned

of any dust and grime on a regular ba-

sis to ensure proper ventilation of the

game.

To ensure proper operation of the

game, it is important that all fans are

operating correctly and that the airflow

is unobstructed.  Make sure nothing is

placed inside the unit or next to the fan

vents that would inhibit the flow of air.

Also, if any fans are not operating, it is

important that they be replaced.

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

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31                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

Game Name and Score Needed for Initial Replay

Solitaire, Power Solitaire, Lone Star, and Super Lone Star will always offer a replay once the

listed score is attained.  The other games have to reach the score listed as well as attain the

high score for the game in order to offer a replay.  

NOTE

:  The available games may vary.

11 Ball/11-Up 

125,000 

3 Blind Mice 

150,000 

3 Some 

150,000 

Air Shot 

No Replay 

Astro Joe 

120,000 

Backjammin 

125,000 

Battle 31 

125,000 

Battle Command 

No Replay 

Big Time Roller 

60,000 

Boxdrop 

175,000 

Boxglide 

475,000 

Boxxi 

850,000 

Card/Castle Bandits 

200,000 

CDM Fantasy Sports 

No Replay 

Checkerz 

28,000 

Chip Away 

125,000 

Chug 21 

250,000 

Conquest 

30,000 

Crazy Hearts 

65,000 

Domino5 

200,000 

ESP Run 

125,000 

ESP War 

125,000 

Euchre Nights 

5,000 

Fast Lane 

100,000 

Flash 7 

125,000 

Four Play 

1,500,000 

Funky Monkey 

110,000 

Gender Bender 

125,000 

Gin Rummy 

55,000 

GO-O-O-AL 

No Replay 

Great Solitaire 

45,000 

H2H Gender Bender 

No Replay 

H2H Photohunt 

No Replay 

H2H Safari 

No Replay 

H2H Trivia 

No Replay 

Hoop Jones 

125 

Hooter 

No Replay 

Jumble 

120,000 

Jumble Crosswords 

120,000 

Let It Ride Poker 

125,000 

Let It Ride Trivia 

125,000 

Lone Star 

45,000 

Lookout 

400,000 

Magic Charms 

500,000 

Match'Em Up 

200,000 

Mega Bowling 

125 

Memoree 

300,000 

Meteor Shower 

200,000 

MGA Champ. Golf 

No Replay 

 

Mini Golf/Crazy Golf 

No Replay 

Monster Madness 

400,000 

Moon Drop 

160,000 

Mystery Phrase 

325,000 

Outer Spades 

75,000 

Pharaoh’s Fortune 

45,000 

Pharaoh's 9 

No Replay 

Photo Hunt 

400,000 

Pile High 

No Replay 

Pix Mix 

350,000 

Power Solitaire 

55,000 

Power Trivia 

No Replay 

Puck Shot 

3,000 

QB Zone 

65,000 

Q-Shot 

50,000 

Quik Cell 

100,000 

Quik Chess 

125,000 

Quik Match 

400,000 

Quintzee 

60,000 

Quiz Show 

45,000 

Race Poker 

No Replay 

Rack ‘Em 

200,000 

Rack ‘Em 9 Ball 

35,000 

Royal Flash 

300,000 

Run 21 

250,000 

Snapshot 

400,000 

Speed Draw 

125,000 

Strip Club 

No Replay 

Super Lone Star 

55,000 

Super Snubbel 

No Replay 

Tai Play 

240,000 

Take 2 

110,000 

Tennis Ace 

No Replay 

Tic Tac Trivia 

75,000 

Tic-A-Tac 21 

135,000 

Tri-Castles 

125,000 

Trip Flip 

150,000 

Tri-Towers 

125,000 

Trivia Treasure 

No Replay 

Trivia Whiz 

No Replay 

TV Guide Mini 
Crossword 

50,000 

Vinci-Ball 

400,000 

Wild 8's/Wild Apes 

400,000 

Word Dojo 

375,000 

Word Fever 

155,000 

Word Safari 

125,000 

Wordserve 

200,000 

Wordster 

100,000 

Zip 21 

200,000 

 

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PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                           32

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

Main Menu

The Main Menu can be accessed by pressing the SETUP button inside the game.  Use the

Main Menu to set up all game software options.

NOTE:  For help with the Options in any menu section, touch the green “?” icons
to bring up a help screen.

A summary of the Main Menu functions appears in the following table.  For more detail, see

the corresponding sections of the manual.

FIGURE 1 - MAIN MENU

Main Menu 

Available Options 

Information 

CREDITS/ 
PRICING 

• 

Quick Price Setup 

• 

Coin-In 

• 

Set Value of Credit 

• 

Coinless Coin Op 

• 

Pay Per Time 

• 

Options 

• 

Clear Credits 

• 

Free Credits 

The Credits Screens allow the operator 
to set credit rules for all games, set up 
the Coin-In Menu, enable the Coinless 
Coin Op feature, enable the Rental 
Mode feature, select freeplay mode, 
and add or clear credits. 

GAMES 

• 

Game Setup 

• 

Options 

In the Games Screens, you can edit the 
game list (choose which games are 
available and in what category they 
appear on the Category Menu) and 
select options for individual games. 

HI SCORES 

• 

View/Clear Hi 
Scores 

• 

Options 

Touch “CLEAR ALL GAMES” to clear 
all high scores or select a particular 
game to edit high scores for that game.  

BOOKS 

• 

Books Display 

• 

Cash Settlement 
Setup 

• 

Cash Settlement 
Collection 

The Books Screens display current and 
lifetime credits information as well as 
calculate and collect the location and 
operator fees. 

SYSTEM 

• 

Set Time 

• 

Security Setup 

• 

Set Game Serial 
Number 

• 

Volume Control 

• 

Set 6 Star PIN 

• 

Data Transfer 

• 

Options 

Set the game clock, security PIN, serial 
number, game volume, 6 star PIN and 
features, and system options such as 
language control, 6 Star Enable, and 
theft deterrent.  Also use this menu to 
transfer books data with a USB Pen or 
PCMCIA flash card. 

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33                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

Main Menu

Available Options

Information

DIAGNOSTICS

  Video Test

  I/O Test

  Touchscreen

Calibration

  Touchscreen Test

  View System Log

  Checksum Test

  System Info

  Enters the Video Test to display the

test screens.  Touch the screen to
cycle through test.

  Tests the function of the I/O board,

DIP switches, coin meter, lockout (if
applicable), and light (EVO only).

  Allows the operator to calibrate the

touchscreen.  Follow the instructions
on the screen.

  Checks touchscreen calibration.

Touch the crosshairs on the screen to
make sure it is accurately following
your movement.

  Displays operations performed by the

game.

  Checks the hard drive for missing or

corrupted files.

  Gives details about various hardware

components in the game.

TOURNAMAXX

  Internet Setup

  General Info

  Connection Log

  Set Update Time

  Update From Server

  Clear Database

Enters the TouraMAXX Set-Up Screen if
the game is registered for TournaMAXX
play.  For more information, see the
MegaNet®/TournaMAXX™ installation
manual.

CREDIT CARD

  Credit Card Setup

  Dial-In Setup

  Credit Card Test

Enters the Credit Card Set-Up Screen if a
credit card swipe is installed in your game.
For more information, see the Credit Card
Kit Installation Instructions.

PRESENTATION

  Operator’s Presentation

  Sales Person’s

Presentation

  Operator Ad Screens

Displays a slide show designed to be
presented to location owners by the
operator and another slide show to be
presented to operators and distributors by
the sales person. Also allows the operator
to create ad screens and add custom
screens created on a personal computer.

PROMOTION

  My Merit

  Merit Money

  Promo Credits

  Options

  Enables a feature permitting players to

create custom accounts.  Also displays
individual player data and allows the
operator to back up or restore My Merit
data.

  Sets time periods in which location

owners can use the 6 Stars feature to
offer free credits to encourage game
play.

  Sets time periods in which the game

offers a free credit while in Idle Mode.

  Enables My Merit, Merit Money, and

Promo Credits features.

MEGANET

  Entertainment Channel

  Premium Erotic

  Prize Zone

  MegaWeb

  Operator Web Access

  Fantasy Sports

  Hot Topics

  Options

Enters the MegaNet Set-Up Screen if the
game is registered for TournaMAXX play.
Features must be enabled for the
corresponding button to appear.  For more
information, see the MegaNet®/
TournaMAXX™ installation manual.

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Credits/Pricing Menu

Quick Price Setup

Quick Price Setup allows the operator to make general pricing changes without entering the

Games Menu.

NOTE: If the game is set to 3 Credits for a Dollar, prices will be displayed in credits
unless otherwise specified.

4 Credits for a Dollar

:  Sets each game to the following price settings:

TouchTunes Bonus Credit Option

:  Sets jukebox credits to the following settings on the

Megatouch Combo Jukebox or MegaTunes unit:

3 Credits for a Dollar

:  Sets each game to the following price settings:

FIGURE 2 - QUICK PRICE SETUP SCREEN

To see the TouchTunes credit settings, enter the Coin-In Menu after touching the TouchTunes

Bonus Credit icon.

Most Games 1 Credit

:  Sets the cost of all games to 1 credit except games with a default

setting of 2 credits, which will remain at 2 credits.

Most Games 2 Credits

:  Sets the cost of all games to 2 credits except games with a

default setting of 2 credits, which are then set to 3 credits.

The operator can also use this screen to determine whether prices are displayed on-screen

as credits or monetary amounts.  Default values are restored with the Factory Settings icon.

Touch the “?” icon for more information.

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

25¢

2

1

2

2B

25¢

3

2

3

3C

25¢

4

3

4

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

25¢

1

1

1

2B

25¢

1

1

1

3C

25¢

1

1

1

6F

$1

1

4

4

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

25¢

1

1

1

2B

25¢

2

2

2

3C

25¢

4

4

4

4D

25¢

8

10

8

5E

25¢

20

26

20

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35                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

Coin-In

To Enter The “Coin-In” Screen, Touch “Coin-In” on the Credits Menu

Game cost can be controlled two ways: by changing the number of credits required to play

a game or by changing the cost of a credit.  The Coin-In Menu allows you to adjust the cost

of a credit, as well as providing a way to give players “bonus” credits for depositing a higher

amount of money.

When programming the Coin-In Menu, Channel 1 is set for the lowest value coin, Channel 2

for the next highest value, etc.  If all six coin inputs are not used, the unused inputs must be

set to “N/A”.  Adjust the coin/credit/meter pulse settings by touching the up and down

arrows on the field you want to change.

In the above example (UK currency), each game costs one (1) credit and the cost for a

single credit is 30p.  This method is preferred if you want game cost to always be reflected

as “1 credit.”

In the above example (UK currency), the cost of a credit is set to 10p and each game costs

3 credits (for a total of 30p). This method allows game cost to be increased by the smallest

unit of currency used (e.g. increasing the cost of Solitaire to four (4) credits would increase

the game cost by 10p).

In both examples, note that meter pulses are independent of credits and only track the unit

of currency (10p in the examples).   Players are given an incentive to deposit more money

by giving them “bonus” credits for depositing 50p or £1.  Coins may be deposited in any

combination of values and the game will automatically register the highest number of credits

for the total amount of coins deposited.  Once a game is played, any remaining fractional

credits are erased.

Generally, most countries have a factory default setting.  This setting can be adjusted (as

described above), but will return if the game memory is cleared.  Some programs, depending

on the key used, have a currency default display located to the left of the coin inputs.  It

shows the currency value for each of the coin inputs.  This display is used as a guide and

is not used in any calculations.  Touch the currency default display to hide/show the display.

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

10p

1

1

1

2B

20p

1

2

2

3C

50p

1

6

1 bonus credit

5

4D

1

15

5 bonus credits

10

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

10p

3

1

3

2B

20p

3

2

6

3C

50p

1

2

player premium 25p/credit

5

4D

1

5

player premium 20p/credit

10

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

Coinless Coin Op Menu

(FORCE Games Only)

When enabled via the Options button on

the Credits/Pricing Menu, the Coinless Coin

Op feature allows the operator to charge

on a per-game or per-time basis without

players inserting money into the game.  The

total amount owed after gameplay is tallied

by the machine and collected by the location

owner.  Location owners reset the game

with a PIN after collection.

FIGURE 4 - COINLESS COIN OP MENU -

SETTINGS SCREEN

NOTE:  The Coinless Coin Op PIN can
also be set from the Player Menu after
touching the Options button, entering
the 6 Star PIN, and touching the CCO
Set PIN button.

Disabling the Money Inputs

It is recommended that the money inputs be

disabled when the game is in Coinless Coin

Op mode. Unplug the power and signal

harness connected to the bill/note acceptor

and the harness connected to the coin

mech (if applicable) to disable the inputs.

Per-Game Mode

When players choose this mode, a running

total of the amount owed is maintained and

displayed in the CREDITS box on the

screen.  The total is incremented after each

game or function.  The location owner then

collects the total amount owed at the end

of gameplay.  If there is no activity for 10

minutes, the machine will disable and the

amount owed by the player will display on

screen.  No further gameplay can occur

until the machine is reset by a location

employee using the PIN.

Time Mode

The price per 15-minute time block will be

displayed before players choose this

mode.  During gameplay, the time remaining

and amount owed by the player will be

Certain features will not be available in

Coinless Coin Op Mode, such as MegaNet®

content, Merit Money, Promo Credits, Free

Credits, TouchTunes® music, and pricing

can only be displayed in currency values,

not credits.

Settings

Touching the Settings icon allows the

operator to choose whether players can

play Per Game, Per Time, or both when the

game is in Coinless Coin Op mode.  Per

Time pricing can be changed on this screen

with the up and down arrows.  The

currency amount will apply to each 15-

minute time block selected by the customer.

Setting the PIN

Touch the Set PIN button on the Coinless

Coin Op Menu to program the PIN.  The

number can be from 1 to 5 digits.

FIGURE 3 - PLAYER MENU IN COINLESS

COIN OP (TIME AND PER GAME MODES

BOTH ENABLED)

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37                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

displayed on screen.  When the time block

runs out, players can purchase additional

time.  Otherwise, the machine will disable

and the amount owed by the player will

display on screen.  No further gameplay

can occur until the machine is reset using

the PIN.

If the player leaves the game before the

purchased time block has ended, the game

can be reset using the PIN.

Games Menu

Game Setup

The game list and prices, as well as game

options, are programmed using these

screens.  The first screen shows the vari-

ous game categories and allows access to

the following general settings for all games.

Enable All Games Into Menu

:  Turns on

all games (certain games which were pre-

viously displayed in the Game Setup have

been turned off in this software) and de-

faults the price settings.

Resetting or Freezing the Game

The game can be reset at any time using

the pre-programmed PIN.  Once gameplay

totals have been tallied by the machine, the

attendant can also choose to freeze the

game to prevent more activity until the

transaction is complete.  The Reset or

Freeze buttons are accessible through the

Options icon on the Player Menu after

touching the Coinless Coin Op button.  An

alarm will begin to sound after 3 failed

attempts to enter the valid number when

entering the PIN to reset the game.  The

alarm will terminate when the machine is

rebooted, the operator SETUP button is

pressed, or the correct PIN is entered.

FIGURE 5 - COINLESS COIN OP -

TIME EXPIRED SCREEN

Rental Mode

When enabled via the Options button on

the Credits/Pricing Menu, Rental Mode

allows players to purchase a block of time

FIGURE 6 - CREDITS/PRICING MENU:

PAY PER TIME SCREEN

To Enter This Screen, Touch
“Pay Per Time” on the Credits Menu

and use that time to play as many games

as they want.

To set the value of a credit in Rental Mode,

select Pay Per Time from the Credits Menu.

Touch the arrows on either side of the time

interval to adjust the number of minutes of

play given for each credit.  To disable any

row, set the minute value to zero.

Certain features will not be available in

Rental Mode, such as Merit Money, Promo

Credits and Free Credits.  Rental mode is

also unavailable with linked  games.

NOTE:  It is recommended that you
clear the books when toggling Rental
Mode on and off in order to ensure
accurate bookeeping.

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

FIGURE 8 - HI SCORES MENU:

VIEW/CLEAR HI SCORES SCREEN

To Enter This Screen, Touch

“View/Clear Hi Scores” on the

Hi Scores Menu and Choose a Game

Touch “Clear All” to remove all hi scores for

that particular game or select an individual

score and touch “Clear One” to remove that

particular score only.

Factory Default Games Into Menu

:  Re-

turns the Game Setup to its default settings.

Games that were not originally enabled will

be turned off and all price settings will be

reset.

When you touch a category name, the next

Game Setup Screen shows the game posi-

tions available for that category and the price

for each game, with the list at the bottom

showing all games available for the selected

category.  In categories with Merit-thon

games, players who choose Merit-thon play

one round of three different games in that

category for one combined score.

The Game Setup Screen also allows you to

make these general changes:

Default Games

:  Resets the selected cat-

egory menu to its default game and price

settings.

Enable All Games

:  Turns on all games

within the selected category and defaults

the price settings.

Clear One

:  Clears a selected item from the

player’s game menu.

Clear All

:  Clears all games from the player’s

game menu.

To customize a particular game list, first se-

lect a category on the first Game Setup

Screen.  On the second screen, touch Clear

All to clear the game list.  Choose the menu

position you want a particular game to oc-

cupy by touching that position, then touch

the desired game name from the game list

on the bottom of the screen.  Repeat until all

desired games appear in the menu (a game

cannot appear in a game list more than

once).  Games already displayed in the menu

will be red in the game list at the bottom of

the screen.

To adjust the price, touch the credit value

next to each game.  Each touch will rotate

the price from 25¢ (1CR), to 50¢ (2CR), to

75¢ (3CR), to $1 (4CR), to $1.25 (5CR), to

$1.50 (6CR), to $1.75 (7CR), to $2 (8CR),

and back to 25¢ (1CR).

FIGURE 7 - GAMES MENU: GAME SETUP

To Enter This Screen, Touch “Game

Setup” on the Games Menu and

Select a Category

Hi Scores Menu

View/Clear Hi Scores

Use this menu to manage hi scores.  The

first screen allows you to clear all scores

for all games by touching “Clear All Games”.

To edit the hi scores for an individual game,

select the individual game on the first screen.

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39                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

Touching a game name will display the cur-

rent and lifetime credit totals*, broken into 1-

4 player totals and linked game totals.  It also

shows the shortest, average, and longest

playing times for that game.

*Touching Trivia or Power Trivia dis-

plays totals by category.

Books Display also shows coin input data,

as well as Promotional Credits, Merit Money,

and Coinless Coin Op totals (when these

features are enabled).  Touch Total Coins to

display individual coin input statistics and

MegaNet® Credits to display the totals for

each MegaNet® category.

NOTE:  Books data can be exported to
a file USB pen or PCMCIA card via the
System Menu/Data Transfer/Export
Books feature.  The .dat file can then
be viewed with a word processing pro-
gram after connecting the storage de-
vice to a personal computer.  The file
will display basic game information
such as the software version, the game
serial number, and date/time informa-
tion relating to books data.  The file
will also show the current and lifetime
credit totals, as well as credit totals for
each game featured on the machine.

FIGURE 10 - BOOKS MENU:

BOOKS DISPLAY SCREEN WITH

GAME SELECTED

To Enter This Screen, Touch “Books

Display” on the Books Menu and

Choose a Game Name

Books Menu

The Books Screens display the current and

lifetime credit totals for each game, as well

as the percentage of credits played per game

(the percentage for each game is the total

number of credits played on that game di-

vided by the total number of credits entered

into the machine).

Books Display

FIGURE 9 - BOOKS MENU:

BOOKS DISPLAY SCREEN

The books information can be sorted in three

ways with the button that toggles through

the sorting categories.  “Unsorted” displays

the books information in the standard order.

“Sorted by Current” displays the current

credits for each game from most to least

played.  “Sorted by Lifetime” displays the

lifetime credits for each game beginning with

the most played game.

Touch TOURNAMAXX STATISTICS or TOUR-

NAMENT STATISTICS to get the books infor-

mation for that play only.  Touch CLEAR CUR-

RENT to erase all current books data.  The

date the data was last cleared will appear

at the top of the Books Screen.

To Enter This Screen, Touch “Books

Display” on the Books Menu

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FIGURE 13 - BOOKS MENU:

CASH SETTLEMENT COLLECTION

Cash Settlement Setup

The Cash Settlement Screens are used to

calculate the percentage of earnings the op-

erator and location will receive, as well as

any fees collected by the operator.  This will

help to offset MegaNet® operation costs.

The first screens allow you to set up the

Cash Settlement Screen.  Choose YES or

NO to display the operator’s cut on the Cash

Settlement Collection Screen and enter the

percentage of revenue the location will re-

ceive.  Also, select the fee calculation

method.  Select per month if you do not make

regular weekly collections or per week if

you collect every 7 days.  Then touch “NEXT”.

NOTE:  Monthly fee collections are
based on 4.3 week  month.  If you change
your fee calculation method, the game
will auto adjust the fees by multiplying
or dividing by 4.3 and rounding to the
nearest penny.

NOTE:  Make sure the time and date
are set on the game in order to ensure
correct fee calculation.

The next screen allows you to set up the

fees.  The amounts can be changed on

screen by touching the amount itself and

using the keypad to enter a dollar figure.

The other two columns display the cumula-

To Enter This Screen, Touch “Cash

Settlement Collection” on the Books

Menu

To Enter This Screen, Touch “Cash

Settlement Setup” on the

Books  Menu and touch “NEXT”

FIGURE 11 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

FIGURE 12 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

tive totals for each fee and the totals for the

current collection period.  Fees are calcu-

lated on a prorated, per-day basis.

Touch the NEXT icon to display more groups

of fees.  After setting up the fees, touch

FINISH to save your changes.

Cash Settlement Collection

The Cash Settlement Collection Screens  will

display the balance (total revenue minus to-

tal fees) to be split between the operator

and the location.

Touch “Revenue Details/Cash Out” or “Fee

Details” for breakdowns and “Clear/Com-

plete Collection” to finish.  Cash Settlement

totals will reset once collection is complete.

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41                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

System Menu

FIGURE 14 - SYSTEM MENU

Set Time 

The Set Time Menu allows you to set both the time and date on 
the game.  Time is shown in 24-hour, "military" time (e.g. 5:00pm 
= 17:00).  Use the up and down arrows to set the time and date. 

Security Setup

 

The operator can set the PIN number and select which of the 
features (Coin-In Menu, Free Credits, Game Menu, Hi Scores, 
Books, All Options, and Set 6 Star PIN) will be protected by the 
PIN.  To change the PIN, you must first enter the existing PIN 
(the default PIN is “0000”), then enter a new 4-digit number and 
touch “SET” on the keypad.  The game will prompt you to re-
enter your PIN to confirm.  After confirming your PIN, touch the 
icon for each of the features you wish to protect with the PIN. 

Set Game Serial 

Number

 

Use this screen to enter the game’s serial number using the 
keypad. 

Volume Control

 

Touch the volume control icon to adjust the volume up or down.  
This screen allows you to sample the sound volume without 
exiting the screen.  The on-screen volume control can also be 
accessed using 6 Stars. 

Set 6 Star PIN 

(only appears if 

PIN is enabled) 

Brings up the Set 6 Star PIN Screen via the Options button on 
the Player Menu. Set the 6 Star PIN (between one and six digits) 
using this screen.  You can enable this feature and choose which 
options will be accessible by 6 Stars using the System Menu: 
Options Screen.  Touch an option box under System Menu: 
Options for on-screen help. 

Data Transfer 

Transfer information (Books data, ad screens) using a USB Pen 
(FORCE games only) or PCMCIA card (in MAXX games with 
PCMCIA card slots).  Insert PCMCIA cards before powering up 
the game. 

Options

 

For help with the Options in any menu section, touch the option 
box to bring up a help screen. 

 

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

Diagnostics Menu

FIGURE 15 - DIAGNOSTICS MENU

Video Test 

Touch the screen to cycle through a series of video test screens. 

I/O Test 

Tests the SETUP and CALIBRATE buttons, all coin channels, the coin 
meter, and the coin lockout feature (if applicable). A green light next to 
the appropriate button will register each time that item is tested, and the 
number next to the item should increment by one with each test. The 
I/O Test Screen also displays which DIP switches are on or off.  

Touchscreen 
Calibration 

Follow the on-screen instructions to calibrate the touchscreen. 

Touchscreen 
Test 

Allows you to check the touchscreen calibration accuracy.  The 
crosshairs should follow your finger exactly when you move it across 
the screen. 

View System 
Log 

Displays a log of all operations performed by the game since the log 
was last cleared.  This information is helpful for customer service in 
troubleshooting your game. 

Checksum Test 

Checks the hard drive for missing or corrupted files.  With STOP ON 
ERROR? set to YES, a message indicating which file is corrupted will 
be shown whenever the game encounters an error.  With STOP ON 
ERROR? set to NO, a list of corrupted files will be displayed when the 
test is complete. If errors are detected, the software on the drive may 
need to be reloaded. If this does not solve the problem, the drive may 
require replacement.  The test could take up to 30 minutes. 

System Info 

Gives details about the following: 

• 

processor type and speed 

• 

motherboard manufacturer 

• 

amount of memory 

• 

Ethernet card manufacturer 

• 

sound chip type 

• 

video chip type 

• 

touchscreen manufacturer 

• 

hard drive manufacturer and capacity 

• 

modem part identification number 

• 

fan speed (FORCE games only) 

 

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Presentation Menu

The Presentation Menu features a slide

show for location owners and another slide

show for operators and distributors.  This

menu also allows operators to create ad

screens and add custom screens created

on a personal computer.

Operator’s Presentation

This presentation is designed to be shown

to location owners by the operator.  It dem-

onstrates how to maximize earning poten-

tial with the game and increase profit with

additional products.

FIGURE 16 - PRESENTATION MENU

Sales Person’s Presentation

This presentation is designed to be shown

to operators and distributors by the sales

person.  In addition to illustrating the rev-

enue potential of the games, it gives details

on available products and game content.

FIGURE 17 - OPERATOR’S PRESENTA-

TION SAMPLE SCREEN

FIGURE 18 - SALES PERSON’S

PRESENTATION SAMPLE SCREEN

FIGURE 19 - SALES PERSON’S

PRESENTATION SAMPLE SCREEN

FIGURE 20 - SALES PERSON’S

PRESENTATION SAMPLE SCREEN

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Operator Ad Screens

A total of 24 advertising screens can be

created with the software and added to the

game.  The ads will appear along with the

other attract screens when the game is in

idle mode.  Custom images for ad screens

can also be added to the game using an

appropriate storage device for your game

(USB pen, CD, or PCMCIA card).  Touch the

green “?” icons on each screen for informa-

tion on how to create ad screens and add

custom screens to the machine.

In addition, a program for adding up to 120

additional ad screens can be downloaded

from our Web site (www.meritind.com) in

the Support/Software Downloads section.

FORCE games only:  A USB Pen Kit (kit num-

ber KAV-100-008-01) is available.  To order,

contact your local distributor.

Promotion Menu

The Promotion Menu is designed to encour-

age player interest.  Use the Options but-

ton to enable each feature.

FIGURE 21 - PROMOTION MENU

Players will then have the choice to log in

to their accounts through the My Merit but-

ton on the Player Menu and have personal

data stored on the machine.  Players can

view their hi scores and the number of

games they’ve played in the My Merit mode

for the last year.

NOTE: My Merit data will be cleared
when a software update is performed.
Be sure to back up the data before up-

dating the game.

View Player Data

Touching View Player Data after selecting

My Merit from the Promotion Menu will bring

up a list of all players with My Merit ac-

counts.  Touching a player name will bring

up the player’s PIN, the total number of

games played, and the date the account

was created.  The Show Hi Scores button

will display a list of the games on which the

player has the hi score and the score it-

self.  The operator can also reward the

player with free credits on the View Player

Data screen if desired.

My Merit (FORCE Games Only)

The My Merit feature allows individual play-

ers to create custom accounts, accessible

via PIN numbers.  Accounts can be created

by touching the My Merit button on the Player

Menu or by accepting the option to create

an account after achieving a Hi Score.

FIGURE 22 - MY MERIT OPTIONS

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45                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

Show Game Play Frequency

This feature shows the number of games

played by each My Merit player.  The op-

erator can choose whether to display all

totals or just those that fall within a certain

date range.

Show Player Hi Scores

Selecting a game name under this feature

will bring up the Hi Scores of each My Merit

player for that game, as well as the date

the score was achieved.  The operator can

choose whether to display all Hi Scores or

just those that fall within a certain date

range.

Backup/Restore

My Merit data can be backed up or restored

with a USB pen.  After connecting a pen to

the machine, touch this button to proceed

with backing up or restoring all My Merit

data.  USB pen kits (kit number  KAV-100-

008-01) are available.  To order, contact

your local distributor.

NOTE: Restoring My Merit data from
a storage device will erase any My
Merit data currently on the game.

Merit Money

The Merit Money screens allow location

owners to encourage game play by offer-

ing free games (not free credits) at certain

time intervals via the 6 Star feature.  Select

days of the week, time frames, and the

number of free games (1-10 per day) to be

awarded, as well as a PIN number for lo-

cation owners to use in order to access

Merit Money using the 6 Stars feature.  Lo-

cation owners can enable Merit Money by

entering that specific PIN in the 6 Stars

screen.  One free game is given away each

time the location enters the code until the

predetermined daily limit is reached.  Free

games expire after 10 minutes, when money

is deposited into the machine, or when the

Merit Money time period comes to an end.

Promo Credits

The Promo Credits feature generates inter-

est by offering operator-controlled free

credits while the game is in idle mode.  Se-

lect days of the week, time frames, idle

time (number of minutes the game would

be in idle mode before free credits are of-

fered) and the number of credits (1-10) to

be awarded.  A message announcing that

free credits are available will appear on

the screen during idle mode when Promo

Credits go into effect.  Promo Credits ex-

pire after 10 minutes or when the Promo

Credits time period comes to an end.

FIGURE 23 - PROMO CREDITS SCREEN

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

DIP SWITCH SETTINGS

The following table provides information on the functionality of the hard DIP switches in

Megatouch games.  Make sure to read the information in the “Notes” column to determine

what is affected when performing these functions.  After performing any DIP switch
function, make sure to follow the instructions on the screen.  In most cases, you will be

instructed to reset the DIP switch in order to reboot the game.  If you fail to reset the DIP

switch before rebooting, it could result in corruption of the hard drive.

NOTE:

  In FORCE 2005 and Jade software, the DIP switch functionality is built into the

software.  To access the DIP switches through the software:
Turn off the game.  Set DIP switch 1 to the closed position.  Turn power on.  When the
message “Please reset DIP 1 to proceed” appears, reset DIP 1 to the open position.  The
Merit diagnostic page will appear.  Touch “?” for information on DIP switch functionality.
Touch the specific DIP switch to activate it.  Touch “X” to exit.

FORCE 2003 / MAXX Ruby and greater 

DIP# 

Function 

Usage/Notes 

Motherboard 
configuration & 
checksum test 

• 

Configures the CMOS settings on the motherboard to Merit 
specifications and checks the files on the hard drive. 

A checksum test should be performed when the game is locking 
up or rebooting.  If the test fails, the program should be reloaded 
onto the hard drive.  After reloading, perform another checksum 
test.  If it fails again, the hard drive should be replaced. 

Hardware 
configuration 

• 

Identifies system hardware and configures the motherboard.  

A hardware configuration occasionally needs to be performed 
after a kit is installed and the touchscreen is not responding to 
touch or the calibration is off. 

5 & 7 

Memory clear 
for 
TournaMAXX™ 
and 
TouchTunes® 

• 

Clears the login name, password, access phone number, and 
all call-in settings for TournaMAXX™ users. 

• 

Clears all the loaded albums for TouchTunes® users. 

• 

Clears current books, coin-in, high scores and resets the 
software options. 

A memory clear should be performed when a game is not able 
to connect to TournaMAXX™ and there is some question about 
the information in the Dial-Up Network Screen being correct.  
After performing a memory clear, TournaMAXX™ setup 
information must be re-entered, and an “Update From Server” 
should be performed. 

NOTE:

 TournaMAXX™ games must perform an “Update From 

Server” BEFORE performing a memory clear.

 

4 & 7 

Complete 
memory clear 

• 

Clears ALL memory on hard drive including the 
TournaMAXX™ player database, TournaMAXX™ settings, 
advertising screens, bookkeeping, high scores, coin-in, 
options, etc.  It resets the game to the factory defaults. It also 
marks bad sectors on hard drive. 

A complete memory clear should only be performed when the 
game is locking up or resetting and it has passed the checksum 
test.  After performing a memory clear, the player database 
should be reloaded, TournaMAXX setup information must be re-
entered, and an “Update From Server” should be performed. 

NOTE:

 TournaMAXX™ games must perform an “Update From 

Server” BEFORE performing a complete memory clear. 

Watchdog 
Timer (EVO & 
Fusion games) 

• 

When the watchdog timer is enabled, it will reboot the 
machine within 2 minutes of a failure, allowing the game to 
automatically reset itself if a problem arises. 

 

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47                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

Troubleshooting Guide for

 

Megatouch FORCE™ Games

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

no power 

• 

bill acceptor motor 
does not run 

• 

no flash on the 
monitor screen 

• 

no cooling fans 
operating 

• 

no output from 
power supply 

• 

Check that the power cord is connected to a “live” outlet. 

• 

Check that the power switch is on. 

• 

Check that the power cord is connected to the game power supply. 

• 

Check that the power supply’s voltage select switch is set to the proper 
voltage. 

• 

Check the harness connections to the on/off switch and circuit breaker.  

• 

Check the circuit breaker for an “open”. 

• 

Check the A/C harness connection to the power supply. 

• 

Check the line cord. 

• 

no video 

• 

no cooling fan 
operation 

• 

screen is blank 

• 

A/C power to the 
monitor and bill 
acceptor 

• 

no output from 
power supply 

• 

Check the power on jumper wire located on the motherboard. It should 
connect J2 to pin 21 of Panel 1. If this jumper wire is missing or not 
connected between the correct pins, it may prevent the power supply 
from turning on. For more information, see Tech Note 52. 

• 

Check the D/C harness connection to the motherboard. 

• 

Check the A/C harness connection to the power supply. 

• 

no video 

• 

cooling fans are 
working 

• 

there is a sound 
when coins are 
deposited 

• 

Check the video cable connections to the motherboard and the LCD 
display. 

• 

Check the +12 volt supply voltage to the LCD display (yellow wire +12, 
black wire ground) 

• 

Check the harness connections between the PC boards on the back of 
the LCD display. 

• 

Replace the LCD display. 

• 

no video 

• 

constant beeping 
or a sequence of 
beeps 

• 

The memory card (DIMM) may not be seated properly. Reseat the DIMM 
or replace it. 

• 

no video 

• 

no sound when 
coins are 
deposited 

• 

Check all connections to the motherboard. 

• 

Reseat the DIMM. 

• 

Replace the motherboard or send it for repair. 

• 

poor picture 
quality 

• 

Adjust Brightness, Contrast, Horizontal, and Vertical controls with 
monitor controls. 

• 

coin jam 

• 

Check the coin mech and coin chute for coins blocking the pathway. 

• 

Make sure the coin harness is connected between the normally open 
and common terminals on the coin switch. 

• 

Disconnect the bill acceptor and the coin switch one at a time to narrow 
down the problem. 

• 

Check the coin harness for pinched or damaged wires. 

• 

Disconnect the coin harness from J1, J3, J7, and J8 of the I/O board. If 
the coin jam still appears, the I/O board will have to be sent for repair. 

• 

meter not 
advancing 

• 

Check connection at I/O board. 

• 

Check wiring at 

J2 METER

 connector on I/O board. 

• 

the screen 
displays MAXX and 
not FORCE, and 
the H2H category 
is missing 

When the game is turned on, it will check the type of touchscreen controller, 
motherboard and hard drive. If one of these does not match with FORCE 
hardware, the game will power up and display “MAXX” on the screen and it will 
not have the H2H category. 

• 

Make sure the game is only using FORCE hardware. 

• 

game will not 
download CD 

• 

Make sure the CD is installed correctly, with the logo facing up. 

• 

Check for scratches or a defective CD. 

• 

Try a different set of CDs. 

• 

If you’re downloading a CD set, make sure each CD is of the same 
revision. 

• 

"DISK BOOT 
FAILURE" 

This message indicates the motherboard is not receiving data from the hard 
drive and has locked up. 

• 

Check the IDE ribbon cable connections to the motherboard & hard 
drive. 

• 

Check the power to the hard drive.  It should have +5 volts, +12 volts, & 
ground. 

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Troubleshooting Guide for

 

Megatouch

 

 FORCE

  Games 

continued

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

game locks up or 
resets while being 
played or in the 
attract mode 

• 

no movement on 
the screen 

• 

power has to be 
cycled off and on 
to get the game to 
function again 

• 

Check the output voltages from the power supply: 

Enhance SFX 1211J

 

Red wire   +5 volt 
Yellow wire  

+12 volt 

Blue wire  -12 volt 
White wire  +5 volt power good 
Violet wire  +5 volt VSB 
Black wire  ground 
Brown wire +3.3 volt 

• 

Clean the vents and the fans of any dust and dirt that may interfere 
with airflow. 

• 

Clean the CPU cooling fan on the motherboard. 

• 

Replace the CPU cooling fan if it is not operating properly. 

• 

Reseat the DIMM on the motherboard. 

• 

Clear memory with the following procedure: 

• 

Turn off the game. 

• 

Press and hold the “Setup” and “Calibrate” buttons. 

• 

Turn the game on and keep holding the buttons until the screen 
displays “TWO BUTTON CLEAR DETECTED RELEASE 
BUTTONS”. This should take about 30 seconds. 

• 

Release the buttons. This will clear high scores, clear the books 
and reset options, and reset the game menu and coin menu to 
their factory settings. 

• 

Perform a checksum test on the hard drive: 

• 

Turn off the game. 

• 

Turn on DIP switch 8 on the I/O board. 

• 

Turn on the game. The test will take about 10 minutes. 

• 

A failure will cause the test to stop. 

• 

A passed test will display “DRIVE CHECKSUM 
COMPLETE RESET ALL DIP SWITCHES TO REBOOT 
MACHINE”. 

• 

With power on, turn off DIP switch 8. 

• 

game locks up with 
“invalid key for 
version PG3002 – V 
XXXX” 

• 

Check the program number on the security key. It should be 
compatible with the program on the hard drive. 

• 

Check the contacts on the security key socket. Lift up on the contact 
on the bottom of the socket and make sure there is a good connection 
to the base of the security key. 

• 

Check the USB cable that connects the I/O board to the motherboard. 

• 

Check jumpers JP5 and JP6 on the I/O board. The USB cable can be 
connected to two connectors on the I/O board (J5A and J5B). The 
position of the shunts on jumpers JP5 and JP6 will enable either J5A 
or J5B. The shunts should be positioned towards the connector where 
the USB cable is connected. For more information, see Tech Note 55. 

• 

Try another security key with the same program number or test the 
security key in another game with the same program version. 

• 

“INVALID KEY” 
message while 
downloading 
software to the 
hard drive 

• 

If the security key was replaced before the download: 

• 

The motherboard did not boot from the CD-ROM drive. 

• 

Check that the CD-ROM drive is set as master. 

• 

Check the ribbon cable connections between the CD-ROM drive and 
the motherboard. 

• 

Try another CD-ROM drive or another set of CDs. 

• 

“QUANTUM 
FIREBALL, SMART 
FAILURE 
DETECTED, BACK 
UP HARD DRIVE” 

The self-diagnostics on the hard drive has detected an error. 

• 

The hard drive will have to be replaced. 

• 

“CRITICAL ERROR 
ABORT RETRY 
FAIL” or “BAD 
COMMAND OR 
FILE NAME” error 

• 

Try reloading the program onto the hard drive with a different set of 
update CD’s compatible with the security key. If it will not accept the 
download, try another CD-ROM drive. If it still does not work, replace 
the hard drive. 

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49                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

NOTE:

  The parts in your game may vary.  When calling for replacement

parts, make sure to have your serial number available to ensure the accuracy
of your order.

NOTE:

  In order for your Megatouch FORCE game to function properly, the

hardware must only be replaced with FORCE hardware.  Replacing the
motherboard, I/O board, hard drive or touchscreen controller with hardware
that is not specific for FORCE will eliminate some of the FORCE software
features.

VIBE Replacement Parts List

PROCESSOR 

PART# 

DESCRIPTION 

 KOV-105-104-04 

 VIBE WITH BILL - ENTIRE PROCESSOR ASSEMBLY 

 KOV-105-104-03 

 VIBE WITH COIN - ENTIRE PROCESSOR ASSEMBLY 

 SA10057-05 

 ECS, FORCE MOTHERBOARD 

 SA10058-01 

 FORCE AUDIO AMP BOARD 

 SA10055-01 

 FORCE USB I/O BOARD 

 PA3018-02 

 FORCE 2005 HARD DRIVE 

 SA3083-XX 

 FORCE 2005 KEY 

 EC7531-03 

 POWER SUPPLY 

 SA0402-01 

 PROCESSOR COVER ASSEMBLY 

 MW0572-01 

 CHASSIS 

TERMINAL 

PART# 

DESCRIPTION 

 KOV-105-102-01 

 VIBE WITH BILL - ENTIRE TERMINAL ASSEMBLY 

 KOV-105-105-01 

 VIBE WITH COIN - ENTIRE TERMINAL ASSEMBLY 

 EC9850-04 

 15” TOUCHSCREEN 

 EC9381-04 

 15” LCD DISPLAY 

 EC9840-10 

 MICROTOUCH SMT4 TOUCHSCREEN CONTROLLER 

 HW8317-XX 

 VIBE WITH COIN - COIN MECH 

 MW0668-01 

 VIBE WITH COIN - COIN REJECTOR BRACKET 

 EC9796-01 

 VIBE WITH BILL - BILL ACCEPTOR, 500 STACKER 

 MW0613-01 

 VIBE WITH BILL - BILL ACCEPTOR BRACKET 

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

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FIGURE 40 - ECS MOTHERBOARD DRAWING

CENTRONICS
CONNECTION
(SECONDARY IDE)

HARD DRIVE

CONNECTION
(PRIMARY IDE)

MOTHERBOARD

POWER

TOP VIEW OF MOTHERBOARD

FIGURE 41 - I/O BOARD DRAWING

JP5/JP6
JUMPER FOR
USB PORT

J5B 

FROM USB PORT
ON MOTHERBOARD

J5A
FROM USB PORT
ON MOTHERBOARD

J3
MECHANICAL
MECH

CALIBRATE

J2

METER

J6

I/O BOARD
POWER

SECURITY

KEY

SETUP

DETAIL VIEW
JUMPER LOCATION
TO ACTIVATE J5A

DETAIL VIEW

JUMPER LOCATION
TO ACTIVATE J5B

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                           50

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51                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

 FIGURE 42 - AUDIO AMP BOARD DRAWING

POWER CONNECTOR

J1

AUDIO IN

J2
SPEAKER OUT

For additional assistance, after contacting your distributor, contact:

Merit Product Support and Services

USA and Canada call toll-free:

1-800-445-9353

Outside the USA and Canada call:

(215) 639-4700

FAX: (215) 639-5346

  

Merit Industries, Inc.  P.O. Box 5004,  Bensalem, PA 19020-8529

You can also visit our Web site

www.meritind.com

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

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Merit Video Machine Limited Warranty

Merit Industries, Inc. warrants its video ma-

chines to be free from defects in material

and workmanship for a period of one year

from the date of purchase.  The warranty

covers all electrical components (except

fuses and light bulbs) and printed circuit

boards.  The touchscreen is under warranty

for a period of 3 years.

Failure due to misuse, vandalism, excessive

or intentional abuse, operation outside speci-

fied conditions (including, but not limited to,

improper electrical power source), fire, wa-

ter damage, acts of God, acts of war and

civil unrest are specifically excluded.

Merit products are carefully inspected and

thoroughly tested prior to packing and ship-

ment.  Any damage discovered upon receipt

of goods, whether obvious or concealed,

must be reported immediately to the deliver-

ing carrier and claims made directly to them.

Merit assumes no responsibility for damages

once the product has left its facilities and

any disputes regarding transportation dam-

age must be resolved with the shipping

company(s).

Merit will repair or replace, at its option, any

component, part or assembly that fails un-

der warranty, provided that the failed item is

returned, shipping charges prepaid, to

Merit’s repair facility and Merit is notified of

the failure within the warranty period.  Merit

reserves the right to request the serial num-

bers of the item and/or game which has

failed, and copies of sales invoices, bills of

lading or other documents as required to

determine the validity of the warranty cov-

erage.  Merit will return or replace warranty

items, as specified above, shipping charges

prepaid, by ground transportation.

Merit’s obligation shall be limited to repair or

replacement as stated above, and shall spe-

cifically exclude any liability for consequen-

tial damages or loss of earnings.

Merit may, at its discretion, provide replace-

ment parts under warranty prior to receiv-

ing defective items, without incurring any

ongoing obligation to extend such accom-

modations.

In certain instances, due to geographical or

other considerations, Merit may offer PCB

warranty service on an extended time ba-

sis as follows:

(a) User notifies Merit in writing (or FAX)

of PCB failure, providing dates of failure,

serial numbers and a brief description of

failure symptoms.

(b) Failed PCBs are accumulated for a

time period or quantity accumulation, as

designated by Merit and sent in one ship-

ment to save shipping expenses.

(c) Merit honors warranty as per dates

of failure notification.

The above terms and conditions constitute

the sole obligation, written or implied, of Merit

Industries under its warranty coverage.

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                           52

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53                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

Merit Industries, Inc. Software License Agreement

Merit Industries, Inc.  (“Licensor”) is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement.

Ownership of the Software

1.

The enclosed Megatouch™ software program (“Software”) and the accompanying
written materials are owned by Licensor and are protected by United States copyright
laws, patent laws and other intellectual property laws, by laws of other nations, and
by international treaties.

Restrictions on Use and Transfer

2.

If this Software package contains multiple media types (such as CD’s, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purposes only.  You may not
copy or make backup copies of any software security key or software security
device under any circumstances.

4.

You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations.  You agree to not knowingly use or permit
the use of the Software in violation of any U.S. Federal, state, or local laws or
regulations or any foreign law or regulation, including laws regarding intellectual
property rights in or concerning the Software.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof;
nor may you remove, modify or hide or otherwise make unreadable or non-viewable
any notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, inventions methods
of operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark
and the patent laws of the United States and other countries.

Limited Warranty

8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.

Licensor’s Obligations Under Warranty

9.

Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

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Grant Of License

10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one

copy of the Software on a single Megatouch™ (“Machine”) accompanied by a single
licensor factory authorized security key. Licensor reserves the right to update
versions of the software and the content to the Machine as deemed appropriate by
the Licensor.  You are entrusted to maintain and protect your single licensor factory
authorized security key, password, or other identification from being utilized by any
third party, and you agree to be responsible for any use of the Software provided
herein by a third party utilizing your identification.  Licensor maintains the right to
immediately terminate your License for reasons related to misuse or other non-
conformity with the rules expressed herein.  Licensor also reserves the right to
inspect or audit the Software from time to time in Licensor’s sole discretion.  To the
extent that Licensor’s access to the Software requires that Licensor also gain access
to a Machine in which the Software is installed, you agree to promptly provide
Licensor, when requested, with permission and aid in Licensor gaining access to the
Machine.

Disclaimers

11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR

MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY
DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.
TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE
OR OTHER UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.

Limitation on Liability

12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN
ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED TO THE AMOUNT
PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY

LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE OR INABILITY TO USE THE SOFTWARE.

General

14.  The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the State of New York.  By accepting
the terms of this Agreement, you acknowledge and accept that the courts of New
York, New York shall have exclusive jurisdiction and venue regarding any disputes
arising with regard to this Agreement or arising out of activity or misuse of the
Software.

15. Merit, in its sole discretion, may assign this agreement or any of its rights and

obligations hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA
19020, USA.

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

55                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

Contrat de licence de logiciel de Merit Industries, Inc.

Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence
d'utilisation du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les
termes, clauses et conditions du présent contrat de licence.

Droit de Propriété

1.

Le logiciel Megatouch™ (ci-après le "logiciel") et toute la documentation écrite, restent
la propriété du Concédant et sont protégés par : les lois de droits d’auteur des Etats-
Unis, les lois s’appliquant aux brevets déposés et à la propriété intellectuelle, ainsi que
par celles des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert

2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM,
cartes flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à
votre appareil.  Il est strictement interdit de les utiliser sur un autre appareil, les transférer
-ou les céder à un autre utilisateur, sauf en cas de transfert permanent du logiciel et de
toute la documentation écrite (comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde. Il est aussi
interdit de reproduire -ou faire des copies de sauvegarde des programmes de clé de
sécurité ou autres fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise-à-jour et toutes
autres anciennes versions) seulement si vous n'en gardez aucune copie, et si le
cessionnaire s'engage, par écrit, à respecter les termes, clauses et conditions du
présent Contrat. Cette cession à un tiers met fin à votre licence immédiatement. Autrement,
vous n'avez pas la permission de transférer ou d'accorder à un tiers le droit d'utiliser le
présent logiciel, excepté que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplace-
ments où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations
locales, nationales ou réglementations d'autres organismes gouvernementaux. Vous
acceptez de ne pas utiliser ou d’autoriser l’utilisation du logiciel d’une manière enfreignant
les lois ou régulations en vigueur aux Etats-Unis et dans les autres pays du monde, y
compris les lois s’appliquant à la propriété intellectuelle de l’ensemble du logiciel.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le
logiciel ou créer du matériel dérivé du logiciel ou de tout composant de celui-ci; vous ne
pouvez pas enlever, modifier ou cacher ou  rendre illisible ou non-visible toute instruc-
tion, légende, information ou filigrane ou autre désignation qui apparaît dans le logiciel,
composant dudit logiciel ou résultant dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les
versions, modifications et adaptations qui s'y rattachent sont  les propriétés intellectuelles du
Concédant et sont protégées par le droit civil et pénal et par le droit d’auteur, le secret
commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.

Limite de Garantie

8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation conforme,
avec la documentation l'accompagnant, pendant la période de temps indiquée dans la période de
garantie du produit standard du Concédant, à compter de la date de livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie

9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire
tous les efforts commercialement raisonnables pour  corriger ou modifier la partie du logiciel
pour le rendre matériellement conforme aux spécifications de la documentation.

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

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Concession de Licence

10. Le Concédant  vous accorde le droit d'utiliser une seule copie sur un seul  Megatouch™ (ci-

après "Appareil") accompagné d'une seule clé de sécurité autorisée en usine et  fournie
par le Concédant.  Le Concédant se réserve le droit de mise-à-jour des versions du logiciel
et du contenu de l'Appareil, quand il juge nécessaire de le faire. Vous avez la responsabilité
de protéger la clé de sécurité autorisée en usine fournie par le Concédant. Il vous appartient
également d’empêcher que les mots de passe ou autres codes et la clé de sécurité soient
utilisés par un tiers. Vous acceptez d’assumer la responsabilité dans le cas de l’utilisation
du logiciel par un tiers. Le Concédant se réserve le droit de résilier votre contrat de licence
à tout moment dans l’éventualité d’une utilisation non-conforme aux clauses stipulées. Le
Concédant se réserve également le droit de contrôler le logiciel à tout moment et sans
préavis de sa part. De surcroît, dans l’éventualité où le logiciel n’est accessible qu’à travers
la machine dans laquelle il est installé, le licencié s’engage à donner libre accès au Concédant,
ou ses représentants, à la machine et dans les plus brefs délais.

Exclusion de toute autre garantie

11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE

CONCEDANT N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A
QUELQUE TITRE QUE CE SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL
ET LES COMPOSANTS QUI L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT
OU MATERIEL FOURNI CONFORMEMENT AU PRESENT CONTRAT.   EN PARTICULIER, LE
CONCEDANT NE PEUT DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE
SOIT, POUR LA COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE
LOGICIEL OU AVEC L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST
PERMIS PAR LA LOI, LE CODE UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE
S'APPLIQUE PAS AU PRESENT CONTRAT.

Limite de Responsabilité

12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,

DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON
UTILISATION OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFOR-
MANCE DU CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES
D'UNE NATURE QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE
EXPRESSEMENT PROUVES, DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJU-
DICE MORAL, QUE LE CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE D'UNE
TELLE RECLAMATION, DEMANDE OU ACTION.  DE PLUS, SANS LIMITER CE QUI PRE-
CEDE, LES DEDOMMAGEMENTS A VOTRE DISPOSITION SERONT LIMITES AU MONTANT
QUE VOUS AUREZ PAYE AU CONCEDANT POUR LE LOGICIEL.

13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DES DOMMAGES, Y COMPRIS

TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS AUTRES DOMMAGES INDIRECTS
OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT DE L'UTILISATION OU DE
L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.

Dispositions Générales

14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus

seront déterminés et régis par les lois de l’état de New York aux États-Unis. En accep-
tant les dispositions du présent contrat, vous acceptez également que tous litiges ou
revendications relatives seront réglés par voie d’arbitrage par un tribunal de l’état de
New York, aux Etats-Unis.

15. Merit Industries se réserve le droit de transférer le présent contrat à un tiers ainsi que

ses droits et obligations ci-après.

16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le

Concédant pour une raison quelconque, veuillez  écrire à: Merit Industries, Inc., 2525
State Road, Bensalem, PA 19020, Etats-Unis.

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

57                                                           VIBE INSTALLATION AND OWNER’S MANUAL                                                   PM0352-10

Merit Industries, Inc. Softwarelizenzabkommen

Merit Industries, Inc.  („Lizenzgeber") ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens akzeptieren.

Eigentumsvorbehalt der Software

1.

Das beiliegende Megatouch™ Softwareprogramm („Software") und die schriftlichen
Unterlagen sind Eigentum des Lizenzgebers und sind durch die Gesetze, Patentrechte und
andere Gesetze geistigen Eigentumsrechts der Vereinigten Staaten und anderer Länder und
durch internationale Verträge urheberrechtlich geschützt.

 Beschränkungen im Gebrauch und Transfer

2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die anderen
Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte
übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller
schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder
davon Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie
keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in
schriftlicher Form akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre
Lizenz umgehend.  Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine solche
Nutzung der Software irgendwelche Gesetze und Verordnungen der kommunalen oder
staatlichen Behörden verletzen würde. Sie verpflichten sich die Software nicht wissentlich
so zu benutzen oder benutzen zu lassen, dass sie damit gegen staatliche, Bundes-  oder
Lokalgesetze oder Bestimmungen der USA oder gegen  ausländische  Gesetze oder
Bestimmungen, einschliesslich aller Gesetze bezüglich geistigen Eigentumrechts der Soft-
ware, verstossen.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines
Teils davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem Bestandteil
der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen,
Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen
oder auf andere Art unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen,
Erfindungen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen
Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige
Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und
durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der
Vereinigten Staaten und anderer Länder geschützt sind.

Beschränkte Garantie

8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie

9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu
berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich
übereinstimmen.

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

PM0352-10                                                   VIBE INSTALLATION AND OWNER’S MANUAL                                                           58

Übertragung der Lizenz

10. Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur

Vertreibung und/oder Benutzung einer Kopie der Software auf einem einzelnen Megatouch™
(„Gerät") mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel.  Der Lizenzgeber
behält sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine
zu verbessern. Sie sind dafür verantwortlich ihren  individuellen,  vom  Lizenzgeber
werksmäßig gestatteten Sicherheitsschlüssel, ihr Passwort oder anderweitigen
Identifikationsmechanismus instandzuhalten und abzusichern gegen die Nutzung durch
eine dritte Partei, und sie akzeptieren die Verantwortung für jegliche Nutzung der besagten
Software durch eine dritte Partei mithilfe ihresIdentifikationsmechanismus . Der Lizenzgeber
behält sich das Recht vor, ihre Lizenz umgehend  zu kündigen aus Gründen des Missbrauchs
oder bei Nichtbefolgung der Bestimmungen in diesem  Vertrag. Der Lizenzgeber behält sich
ebenfalls das Recht vor, die Software  von Zeit zu Zeit nach eigenem Ermessen zu inspizieren
oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem Gerät wünscht, in dem
besagte Software installiert ist,  erklären Sie sich bereit, dass sie dem Lizenzgeber, wenn
nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.

Beschränkungen

11.

ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"
GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN
DIESES ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND
DER LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT
UND EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.
SOWEIT GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE
GESETZGEBUNG AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF
DIESES ABKOMMEN NICHT ANWENDBAR SEIN.

Haftungsbeschränkung

12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG

ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES
ABKOMMENS FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN
BERUHEN, SELBST WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN
ANSPRUCHES, EINER FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.  WEITERHIN
UND OHNE BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN
ZUR VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13. DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN,

EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN
ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG ODER
GEBRAUCHSUNFÄHIGKEIT DER SOFTWARE ENTSTEHEN.

Allgemein

14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte

und Pflichten werden durch die Gesetze des Staates von New York bestimmt.  Sollten sie
diese Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche
Erfüllungsort und Gerichtsstand bei den Gerichten von New York im Staat New York liegen
hinsichtlich aller Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder
Missbrauch der besagten Software entstehen.

15. Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen

Rechte und Pflichten an Dritte abtreten.

16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen

Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, USA.

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Please read the enclosed license agreement.  Operation of this game
constitutes acceptance of the Merit Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce
jeu, vous vous engagez à respecter les termes et conditions du contrat de
licence d’utilisation du logiciel de Merit.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das Merit Software
Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

VIBE INSTALLATION AND OWNER’S MANUAL

PM0352-10